Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon VII (ID=0x66af) Vendor: VRAM: 16311 MB Driver: 26.20.15003.5016 Begin MonoManager ReloadAssembly - Completed reload, in 2.394 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.242200 ms WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceModel: System Product Name (System manufacturer) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: AMD-GAMING (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 2068fb20b1c8df805c8d46a8c09ab41f2b074d9c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 26287 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: AMD Radeon VII (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: ATI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 16311 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 3394 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: AMD Ryzen 5 2600 Six-Core Processor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 32704 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting ThreadPool with 1 thread(s). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Failed to load Newtonsoft.Json.dll at path C:\Users\Gregory\Documents\My Games\BattleTech\mods\HBS\Newtonsoft.Json.dll, because it doesn't exist at that path. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : C:\Users\Gregory\Documents\My Games\BattleTech\mods\HBS\ModSample\mod.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : C:\Users\Gregory\Documents\My Games\BattleTech\mods\SkipIntro\mod.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12019. Total: 47.947800 ms (FindLiveObjects: 0.571700 ms CreateObjectMapping: 0.187000 ms MarkObjects: 47.069200 ms DeleteObjects: 0.119300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12019. Total: 48.374400 ms (FindLiveObjects: 0.619500 ms CreateObjectMapping: 0.214000 ms MarkObjects: 47.507800 ms DeleteObjects: 0.032300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.253500 ms Setting up 9 worker threads for Enlighten. Thread -> id: 2630 -> priority: 1 Thread -> id: 4078 -> priority: 1 Thread -> id: 4684 -> priority: 1 Thread -> id: 18ec -> priority: 1 Thread -> id: 698 -> priority: 1 Thread -> id: 38d8 -> priority: 1 Thread -> id: 431c -> priority: 1 Thread -> id: 4fc -> priority: 1 Thread -> id: 3cb8 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12210. Total: 59.148600 ms (FindLiveObjects: 0.641900 ms CreateObjectMapping: 0.240000 ms MarkObjects: 58.191600 ms DeleteObjects: 0.074400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.100900 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12205. Total: 63.138500 ms (FindLiveObjects: 0.565800 ms CreateObjectMapping: 0.195400 ms MarkObjects: 62.339000 ms DeleteObjects: 0.038200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12210. Total: 66.147700 ms (FindLiveObjects: 0.552100 ms CreateObjectMapping: 0.173700 ms MarkObjects: 65.386200 ms DeleteObjects: 0.035000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 0.094700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12252. Total: 60.132400 ms (FindLiveObjects: 0.534300 ms CreateObjectMapping: 0.143700 ms MarkObjects: 59.415600 ms DeleteObjects: 0.038500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 17719. Total: 85.644700 ms (FindLiveObjects: 0.853900 ms CreateObjectMapping: 0.367900 ms MarkObjects: 84.346500 ms DeleteObjects: 0.075900 ms) Updating id:vfxProto_artemis_v2_spread from Assets/VFX/Prefabs/Weapon/Old/vfxProto_artemis_v2_spread.prefab to Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Artillery/vfxProto_artemis_v2_spread.prefab (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:vfxProto_mortar_v1_artillery from Assets/VFX/Prefabs/Weapon/Old/vfxProto_mortar_v1_artillery.prefab to Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Artillery/vfxProto_mortar_v1_artillery.prefab (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Services [ERROR] [ParadoxAnalyticsAPI] HTTP Pipeline [HTTP-RESPONSE (ReportParadoxAnalyticsResponse)] Response Body: 502 Bad Gateway

502 Bad Gateway

: Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: <. Path '', line 0, position 0. at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002b3] in :0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in :0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in :0 at Newtonsoft.Json.JsonReader.ReadForType (Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000db] in :0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in :0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in :0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in :0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in :0 at BattleTech.Network.Services.Pipeline.HTTPPipeline.OnRequestFinished[TRequest,TResponse] (BestHTTP.HTTPRequest originalRequest, BestHTTP.HTTPResponse response, BattleTech.Network.Services.Pipeline.HTTPOperationHandle handle) [0x000dd] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Using Wide Video for Background (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Using Wide Video for Background (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pooling MainMenu after attaching showing loading curtain (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 7385 unused Assets to reduce memory usage. Loaded Objects now: 17727. Total: 147.192100 ms (FindLiveObjects: 1.223500 ms CreateObjectMapping: 0.996300 ms MarkObjects: 142.484500 ms DeleteObjects: 2.487400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.557700 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 17823. Total: 157.832600 ms (FindLiveObjects: 1.013100 ms CreateObjectMapping: 0.314200 ms MarkObjects: 156.439900 ms DeleteObjects: 0.065100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.264200 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 17793. Total: 151.435000 ms (FindLiveObjects: 1.051100 ms CreateObjectMapping: 0.440800 ms MarkObjects: 149.877900 ms DeleteObjects: 0.064900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17793. Total: 148.120400 ms (FindLiveObjects: 1.046700 ms CreateObjectMapping: 0.322900 ms MarkObjects: 146.714100 ms DeleteObjects: 0.036400 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.162400 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 197331. Total: 591.851300 ms (FindLiveObjects: 12.146100 ms CreateObjectMapping: 8.034200 ms MarkObjects: 571.298500 ms DeleteObjects: 0.372100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 205342. Total: 608.134100 ms (FindLiveObjects: 12.491200 ms CreateObjectMapping: 7.480300 ms MarkObjects: 587.773100 ms DeleteObjects: 0.389400 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 16 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.419, 0.483, 0.438, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 17 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.650, 0.507, 0.430, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 18 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.626, 0.396, 0.468, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.158, 0.158, 0.158, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.406, 0.406, 0.406, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.296, 0.224, 0.159, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.392, 0.310, 0.222, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 16 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.419, 0.483, 0.438, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 17 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.650, 0.507, 0.430, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 18 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.626, 0.396, 0.468, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.158, 0.158, 0.158, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.406, 0.406, 0.406, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.296, 0.224, 0.159, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.392, 0.310, 0.222, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 5 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.505, 0.416, 0.515, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 6 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.544, 0.477, 0.300, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 7 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.287, 0.278, 0.276, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.523, 0.682, 0.868, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.434, 0.721, 0.507, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.691, 0.489, 0.305, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.575, 0.632, 0.498, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 5 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.507, 0.387, 0.343, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 6 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.338, 0.281, 0.244, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 7 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.691, 0.510, 0.498, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.765, 0.598, 0.506, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.860, 0.581, 0.519, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.662, 0.477, 0.394, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.537, 0.392, 0.308, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 10 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.363, 0.150, 0.225, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 11 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.098, 0.229, 0.272, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 12 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.301, 0.142, 0.165, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.258, 0.146, 0.162, 0.063) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.311, 0.188, 0.132, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.368, 0.184, 0.116, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.017, 0.105, 0.167, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 7 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.170, 0.040, 0.360, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 8 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.221, 0.295, 0.441, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 9 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.199, 0.175, 0.158, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.272, 0.270, 0.268, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.382, 0.214, 0.152, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.000, 0.000, 0.000, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.228, 0.149, 0.216, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 5 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.305, 0.359, 0.488, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 6 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.387, 0.285, 0.321, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 7 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.211, 0.234, 0.207, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 8 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.158, 0.145, 0.106, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 9 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.382, 0.220, 0.183, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 10 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.234, 0.090, 0.090, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 11 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.263, 0.255, 0.255, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 6 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.387, 0.285, 0.321, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 7 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.211, 0.234, 0.207, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 8 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.158, 0.145, 0.106, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 9 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.382, 0.220, 0.183, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 10 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.234, 0.090, 0.090, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 11 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.263, 0.255, 0.255, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 12 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.245, 0.230, 0.263, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 7 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.287, 0.278, 0.276, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.523, 0.682, 0.868, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.434, 0.721, 0.507, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.691, 0.489, 0.305, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.575, 0.632, 0.498, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 4 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.199, 0.133, 0.074, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 5 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.505, 0.416, 0.515, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 7 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.691, 0.510, 0.498, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.765, 0.598, 0.506, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.860, 0.581, 0.519, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.662, 0.477, 0.394, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.537, 0.392, 0.308, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 4 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.397, 0.314, 0.266, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 5 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.507, 0.387, 0.343, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 10 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.363, 0.150, 0.225, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 11 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.098, 0.229, 0.272, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 12 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.301, 0.142, 0.165, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.258, 0.146, 0.162, 0.063) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.311, 0.188, 0.132, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.368, 0.184, 0.116, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.017, 0.105, 0.167, 0.650) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) selectionIdx = 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 0 from color tracker index 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 0 to color RGBA(0.272, 0.270, 0.268, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 1 from color tracker index 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 1 to color RGBA(0.382, 0.214, 0.152, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 2 from color tracker index 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 2 to color RGBA(0.000, 0.000, 0.000, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 3 from color tracker index 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 3 to color RGBA(0.228, 0.149, 0.216, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 4 from color tracker index 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 4 to color RGBA(0.296, 0.346, 0.267, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 5 from color tracker index 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 5 to color RGBA(0.257, 0.227, 0.199, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Returning color index 6 from color tracker index 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting color tracker 6 to color RGBA(0.360, 0.040, 0.046, 1.000) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) StringPosition:9 StringSelectPosition:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) StringPosition:7 StringSelectPosition:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) StringPosition:7 StringSelectPosition:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 239730. Total: 735.488500 ms (FindLiveObjects: 14.003800 ms CreateObjectMapping: 10.734700 ms MarkObjects: 710.098900 ms DeleteObjects: 0.650600 ms) Enable save toast 275.1941 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast275.696 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast278.7047 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 280.7075 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 303.2737, 304.2737 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 304.279 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) StringPosition:10 StringSelectPosition:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 523.0433, 523.0533 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 523.5486 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element noCars_titleText is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 658.0099, 658.02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 658.5673 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 710.4859, 710.4959 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 711.0834 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 891.4125, 891.4225 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 892.0882 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 995.8675, 995.8775 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 996.5345 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskManagementWidget.SetData] pausing timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.TaskManagementClosed] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 1054.544, 1055.544 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 1055.55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskManagementWidget.SetData] pausing timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.TaskManagementClosed] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1099.705 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1100.207 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1103.21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1105.267 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1216.502 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1216.502 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_theMound_vHigh] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_theMound_vHigh/mapGeneral_theMound_vHigh.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [0b33066e-e32c-4624-a578-667ee966b0de] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [SimpleBattle_LastMechStanding] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1218.942 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Hide save toast1222.741 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 29.066700 ms Unloading 1276 unused Assets to reduce memory usage. Loaded Objects now: 357148. Total: 1337.083900 ms (FindLiveObjects: 22.488000 ms CreateObjectMapping: 14.301300 ms MarkObjects: 1284.217700 ms DeleteObjects: 16.076600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 2.190600 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 357168. Total: 1319.516400 ms (FindLiveObjects: 21.432700 ms CreateObjectMapping: 13.295900 ms MarkObjects: 1284.265800 ms DeleteObjects: 0.521600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 357179. Total: 1289.374900 ms (FindLiveObjects: 22.479000 ms CreateObjectMapping: 13.246600 ms MarkObjects: 1253.196100 ms DeleteObjects: 0.452800 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 1.368400 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 111604 unused Assets to reduce memory usage. Loaded Objects now: 291555. Total: 606.768400 ms (FindLiveObjects: 22.810600 ms CreateObjectMapping: 19.612300 ms MarkObjects: 521.904800 ms DeleteObjects: 42.440300 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) Unloading 996 unused Assets to reduce memory usage. Loaded Objects now: 359810. Total: 875.718900 ms (FindLiveObjects: 20.549500 ms CreateObjectMapping: 10.362400 ms MarkObjects: 842.488300 ms DeleteObjects: 2.318100 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnPhaseBeginComplete () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.BeginNewPhase (System.Int32 newPhase) [0x000b6] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementCurrentPhase () [0x0001e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.EndCurrentPhaseComplete () [0x00028] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.NotifyTurnEvents () [0x0008d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.EndCurrentPhase () [0x00091] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000d7] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnPhaseBeginComplete () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.BeginNewPhase (System.Int32 newPhase) [0x000b6] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnRoundBeginSequencesCompleted () [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnloadTime: 179.251100 ms UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 1861 unused Assets to reduce memory usage. Loaded Objects now: 154567. Total: 794.124700 ms (FindLiveObjects: 9.874300 ms CreateObjectMapping: 7.145100 ms MarkObjects: 768.367700 ms DeleteObjects: 8.737100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnloadTime: 1.199000 ms UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 154562. Total: 780.393700 ms (FindLiveObjects: 10.010800 ms CreateObjectMapping: 6.772600 ms MarkObjects: 763.333200 ms DeleteObjects: 0.276800 ms) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 154562. Total: 780.960700 ms (FindLiveObjects: 11.252600 ms CreateObjectMapping: 6.826000 ms MarkObjects: 762.610500 ms DeleteObjects: 0.271300 ms) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 56244 unused Assets to reduce memory usage. Loaded Objects now: 18286. Total: 646.611400 ms (FindLiveObjects: 23.744700 ms CreateObjectMapping: 5.221500 ms MarkObjects: 346.549600 ms DeleteObjects: 271.095400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.799800 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 23749. Total: 374.783000 ms (FindLiveObjects: 3.677600 ms CreateObjectMapping: 0.689200 ms MarkObjects: 370.297700 ms DeleteObjects: 0.118000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23750. Total: 405.725200 ms (FindLiveObjects: 6.029800 ms CreateObjectMapping: 1.412800 ms MarkObjects: 398.230000 ms DeleteObjects: 0.051800 ms) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Destroy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SceneLoadedCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stopping ThreadPool (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.ElementManager.SubscribeMessages (System.Boolean subscribe) [0x00005] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.Rendering.UI.ElementManager.OnDestroy () [0x00006] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)