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GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture _barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 60172952 Begin MonoManager ReloadAssembly - Completed reload, in 0.061 seconds WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'DEFERRED' has no vertex shader -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Setting to default shader. Default vsync count 1 requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 60 Hz The given primitive topology does not match with the topology expected by the geometry shader (Filename: Line: 0) -------- GLSL link error: Fragment info ------------- 0(122) : warning C7050: "u_xlat78.y" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SkinTransmission; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ShadowDummyTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- 0(112) : warning C7050: "u_xlat71.y" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SkinTransmission; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ShadowDummyTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat9.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat9.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat8.w" might be used before being initialized 0(92) : warning C7050: "u_xlat10.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WeatherAmount; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_RainDrop; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat8.w" might be used before being initialized 0(92) : warning C7050: "u_xlat10.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WeatherAmount; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_RainDrop; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- 0(66) : warning C7050: "u_xlat1.w" might be used before being initialized 0(83) : warning C7050: "u_xlat10.w" might be used before being initialized 0(84) : warning C7050: "u_xlat11.w" might be used before being initialized 0(74) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(99) : warning C7050: "u_xlatb27" might be used before being initialized 0(69) : warning C7050: "u_xlatb1" might be used before being initialized 0(89) : warning C7050: "u_xlati14" might be used before being initialized 0(110) : warning C7050: "u_xlatb44" might be used before being initialized 0(109) : warning C7050: "u_xlati44" might be used before being initialized 0(93) : warning C7050: "u_xlatb19" might be used before being initialized 0(92) : warning C7050: "u_xlat19" might be used before being initialized 0(100) : warning C7050: "u_xlat32" might be used before being initialized 0(67) : warning C7050: "u_xlati1" might be used before being initialized 0(98) : warning C7050: "u_xlati27" might be used before being initialized 0(77) : warning C7050: "u_xlatb7" might be used before being initialized 0(101) : warning C7050: "u_xlat34" might be used before being initialized 0(113) : warning C7050: "u_xlat47" might be used before being initialized 0(96) : warning C7050: "u_xlat24" might be used before being initialized 0(115) : warning C7050: "u_xlatb49" might be used before being initialized 0(114) : warning C7050: "u_xlat49" might be used before being initialized 0(85) : warning C7050: "u_xlatb11" might be used before being initialized 0(103) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(66) : warning C7050: "u_xlat1.w" might be used before being initialized 0(83) : warning C7050: "u_xlat10.w" might be used before being initialized 0(84) : warning C7050: "u_xlat11.w" might be used before being initialized 0(74) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(99) : warning C7050: "u_xlatb27" might be used before being initialized 0(69) : warning C7050: "u_xlatb1" might be used before being initialized 0(89) : warning C7050: "u_xlati14" might be used before being initialized 0(110) : warning C7050: "u_xlatb44" might be used before being initialized 0(109) : warning C7050: "u_xlati44" might be used before being initialized 0(93) : warning C7050: "u_xlatb19" might be used before being initialized 0(92) : warning C7050: "u_xlat19" might be used before being initialized 0(100) : warning C7050: "u_xlat32" might be used before being initialized 0(67) : warning C7050: "u_xlati1" might be used before being initialized 0(98) : warning C7050: "u_xlati27" might be used before being initialized 0(77) : warning C7050: "u_xlatb7" might be used before being initialized 0(101) : warning C7050: "u_xlat34" might be used before being initialized 0(113) : warning C7050: "u_xlat47" might be used before being initialized 0(96) : warning C7050: "u_xlat24" might be used before being initialized 0(115) : warning C7050: "u_xlatb49" might be used before being initialized 0(114) : warning C7050: "u_xlat49" might be used before being initialized 0(85) : warning C7050: "u_xlatb11" might be used before being initialized 0(103) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(64) : warning C7050: "u_xlat1.w" might be used before being initialized 0(75) : warning C7050: "u_xlat8.w" might be used before being initialized 0(79) : warning C7050: "u_xlat11.w" might be used before being initialized 0(72) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(96) : warning C7050: "u_xlatb29" might be used before being initialized 0(67) : warning C7050: "u_xlatb1" might be used before being initialized 0(85) : warning C7050: "u_xlati15" might be used before being initialized 0(108) : warning C7050: "u_xlatb47" might be used before being initialized 0(107) : warning C7050: "u_xlati47" might be used before being initialized 0(89) : warning C7050: "u_xlatb20" might be used before being initialized 0(88) : warning C7050: "u_xlat20" might be used before being initialized 0(97) : warning C7050: "u_xlat34" might be used before being initialized 0(65) : warning C7050: "u_xlati1" might be used before being initialized 0(95) : warning C7050: "u_xlati29" might be used before being initialized 0(99) : warning C7050: "u_xlatb35" might be used before being initialized 0(98) : warning C7050: "u_xlat35" might be used before being initialized 0(110) : warning C7050: "u_xlat49" might be used before being initialized 0(113) : warning C7050: "u_xlat52" might be used before being initialized 0(93) : warning C7050: "u_xlat25" might be used before being initialized 0(112) : warning C7050: "u_xlatb50" might be used before being initialized 0(111) : warning C7050: "u_xlat50" might be used before being initialized 0(80) : warning C7050: "u_xlatb11" might be used before being initialized 0(101) : warning C7050: "u_xlat16_43" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(70) : warning C7050: "u_xlat1.z" might be used before being initialized 0(91) : warning C7050: "u_xlat11.w" might be used before being initialized 0(77) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(122) : warning C7050: "u_xlatb44" might be used before being initialized 0(73) : warning C7050: "u_xlatb1" might be used before being initialized 0(78) : warning C7050: "u_xlatb4" might be used before being initialized 0(96) : warning C7050: "u_xlati14" might be used before being initialized 0(99) : warning C7050: "u_xlat17" might be used before being initialized 0(84) : warning C7050: "u_xlatb7" might be used before being initialized 0(83) : warning C7050: "u_xlati7" might be used before being initialized 0(100) : warning C7050: "u_xlat20" might be used before being initialized 0(109) : warning C7050: "u_xlatb33" might be used before being initialized 0(108) : warning C7050: "u_xlat33" might be used before being initialized 0(71) : warning C7050: "u_xlati1" might be used before being initialized 0(115) : warning C7050: "u_xlati40" might be used before being initialized 0(111) : warning C7050: "u_xlatb34" might be used before being initialized 0(110) : warning C7050: "u_xlat34" might be used before being initialized 0(125) : warning C7050: "u_xlat47" might be used before being initialized 0(128) : warning C7050: "u_xlat49" might be used before being initialized 0(103) : warning C7050: "u_xlat24" might be used before being initialized 0(127) : warning C7050: "u_xlatb48" might be used before being initialized 0(126) : warning C7050: "u_xlat48" might be used before being initialized 0(92) : warning C7050: "u_xlatb11" might be used before being initialized 0(113) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(70) : warning C7050: "u_xlat1.z" might be used before being initialized 0(91) : warning C7050: "u_xlat11.w" might be used before being initialized 0(77) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(122) : warning C7050: "u_xlatb44" might be used before being initialized 0(73) : warning C7050: "u_xlatb1" might be used before being initialized 0(78) : warning C7050: "u_xlatb4" might be used before being initialized 0(96) : warning C7050: "u_xlati14" might be used before being initialized 0(99) : warning C7050: "u_xlat17" might be used before being initialized 0(84) : warning C7050: "u_xlatb7" might be used before being initialized 0(83) : warning C7050: "u_xlati7" might be used before being initialized 0(100) : warning C7050: "u_xlat20" might be used before being initialized 0(109) : warning C7050: "u_xlatb33" might be used before being initialized 0(108) : warning C7050: "u_xlat33" might be used before being initialized 0(71) : warning C7050: "u_xlati1" might be used before being initialized 0(115) : warning C7050: "u_xlati40" might be used before being initialized 0(111) : warning C7050: "u_xlatb34" might be used before being initialized 0(110) : warning C7050: "u_xlat34" might be used before being initialized 0(125) : warning C7050: "u_xlat47" might be used before being initialized 0(128) : warning C7050: "u_xlat49" might be used before being initialized 0(103) : warning C7050: "u_xlat24" might be used before being initialized 0(127) : warning C7050: "u_xlatb48" might be used before being initialized 0(126) : warning C7050: "u_xlat48" might be used before being initialized 0(92) : warning C7050: "u_xlatb11" might be used before being initialized 0(113) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(68) : warning C7050: "u_xlat1.z" might be used before being initialized 0(81) : warning C7050: "u_xlat8.w" might be used before being initialized 0(86) : warning C7050: "u_xlat11.w" might be used before being initialized 0(75) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(118) : warning C7050: "u_xlatb47" might be used before being initialized 0(71) : warning C7050: "u_xlatb1" might be used before being initialized 0(76) : warning C7050: "u_xlatb4" might be used before being initialized 0(92) : warning C7050: "u_xlati15" might be used before being initialized 0(95) : warning C7050: "u_xlat18" might be used before being initialized 0(107) : warning C7050: "u_xlatb35" might be used before being initialized 0(106) : warning C7050: "u_xlati35" might be used before being initialized 0(120) : warning C7050: "u_xlat49" might be used before being initialized 0(82) : warning C7050: "u_xlatb8" might be used before being initialized 0(105) : warning C7050: "u_xlat35" might be used before being initialized 0(123) : warning C7050: "u_xlat51" might be used before being initialized 0(97) : warning C7050: "u_xlat22" might be used before being initialized 0(69) : warning C7050: "u_xlati1" might be used before being initialized 0(111) : warning C7050: "u_xlati43" might be used before being initialized 0(121) : warning C7050: "u_xlatb49" might be used before being initialized 0(122) : warning C7050: "u_xlat50" might be used before being initialized 0(125) : warning C7050: "u_xlat52" might be used before being initialized 0(100) : warning C7050: "u_xlat25" might be used before being initialized 0(124) : warning C7050: "u_xlatb51" might be used before being initialized 0(87) : warning C7050: "u_xlatb11" might be used before being initialized 0(109) : warning C7050: "u_xlat16_43" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(105) : warning C7050: "u_xlat14.w" might be used before being initialized 0(107) : warning C7050: "u_xlat15.w" might be used before being initialized 0(108) : warning C7050: "u_xlatu15.xyz" might be used before being initialized 0(164) : warning C7050: "u_xlatb73" might be used before being initialized 0(172) : warning C7050: "u_xlatb78" might be used before being initialized 0(175) : warning C7050: "u_xlatb79" might be used before being initialized 0(139) : warning C7050: "u_xlati48" might be used before being initialized 0(110) : warning C7050: "u_xlat16" might be used before being initialized 0(170) : warning C7050: "u_xlat78" might be used before being initialized 0(173) : warning C7050: "u_xlat79" might be used before being initialized 0(178) : warning C7050: "u_xlatb80" might be used before being initialized 0(177) : warning C7050: "u_xlati80" might be used before being initialized 0(127) : warning C7050: "u_xlat37" might be used before being initialized 0(180) : warning C7050: "u_xlatb81" might be used before being initialized 0(112) : warning C7050: "u_xlat17" might be used before being initialized 0(113) : warning C7050: "u_xlat18" might be used before being initialized 0(179) : warning C7050: "u_xlat81" might be used before being initialized 0(181) : warning C7050: "u_xlat82" might be used before being initialized 0(187) : warning C7050: "u_xlatb84" might be used before being initialized 0(114) : warning C7050: "u_xlat19" might be used before being initialized 0(183) : warning C7050: "u_xlatb82" might be used before being initialized 0(182) : warning C7050: "u_xlati82" might be used before being initialized 0(130) : warning C7050: "u_xlatb39" might be used before being initialized 0(129) : warning C7050: "u_xlat39" might be used before being initialized 0(144) : warning C7050: "u_xlat61" might be used before being initialized 0(184) : warning C7050: "u_xlat83" might be used before being initialized 0(189) : warning C7050: "u_xlatb85" might be used before being initialized 0(115) : warning C7050: "u_xlat20" might be used before being initialized 0(188) : warning C7050: "u_xlat85" might be used before being initialized 0(186) : warning C7050: "u_xlat84" might be used before being initialized 0(80) : warning C7050: "u_xlat16_2" might be used before being initialized 0(131) : warning C7050: "u_xlat45.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_23" might be used before being initialized 0(145) : warning C7050: "u_xlat67" might be used before being initialized 0(138) : warning C7050: "u_xlat48" might be used before being initialized 0(146) : warning C7050: "u_xlati67" might be used before being initialized 0(147) : warning C7050: "u_xlatb67" might be used before being initialized 0(78) : warning C7050: "u_xlatb1" might be used before being initialized 0(83) : warning C7050: "u_xlatb2" might be used before being initialized 0(162) : warning C7050: "u_xlati73" might be used before being initialized 0(185) : warning C7050: "u_xlatb83" might be used before being initialized 0(75) : warning C7050: "u_xlat16_1" might be used before being initialized 0(87) : warning C7050: "u_xlat4" might be used before being initialized 0(128) : warning C7050: "u_xlat38" might be used before being initialized 0(103) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(151) : warning C7050: "u_xlatb68" might be used before being initialized 0(120) : warning C7050: "u_xlati23" might be used before being initialized 0(152) : warning C7050: "u_xlat69" might be used before being initialized 0(160) : warning C7050: "u_xlatb72" might be used before being initialized 0(159) : warning C7050: "u_xlati72" might be used before being initialized 0(166) : warning C7050: "u_xlatb74" might be used before being initialized 0(165) : warning C7050: "u_xlat74" might be used before being initialized 0(149) : warning C7050: "u_xlati68" might be used before being initialized 0(126) : warning C7050: "u_xlat36" might be used before being initialized 0(106) : warning C7050: "u_xlatb14" might be used before being initialized 0(148) : warning C7050: "u_xlat68" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(105) : warning C7050: "u_xlat14.w" might be used before being initialized 0(107) : warning C7050: "u_xlat15.w" might be used before being initialized 0(108) : warning C7050: "u_xlatu15.xyz" might be used before being initialized 0(164) : warning C7050: "u_xlatb73" might be used before being initialized 0(172) : warning C7050: "u_xlatb78" might be used before being initialized 0(175) : warning C7050: "u_xlatb79" might be used before being initialized 0(139) : warning C7050: "u_xlati48" might be used before being initialized 0(110) : warning C7050: "u_xlat16" might be used before being initialized 0(170) : warning C7050: "u_xlat78" might be used before being initialized 0(173) : warning C7050: "u_xlat79" might be used before being initialized 0(178) : warning C7050: "u_xlatb80" might be used before being initialized 0(177) : warning C7050: "u_xlati80" might be used before being initialized 0(127) : warning C7050: "u_xlat37" might be used before being initialized 0(180) : warning C7050: "u_xlatb81" might be used before being initialized 0(112) : warning C7050: "u_xlat17" might be used before being initialized 0(113) : warning C7050: "u_xlat18" might be used before being initialized 0(179) : warning C7050: "u_xlat81" might be used before being initialized 0(181) : warning C7050: "u_xlat82" might be used before being initialized 0(187) : warning C7050: "u_xlatb84" might be used before being initialized 0(114) : warning C7050: "u_xlat19" might be used before being initialized 0(183) : warning C7050: "u_xlatb82" might be used before being initialized 0(182) : warning C7050: "u_xlati82" might be used before being initialized 0(130) : warning C7050: "u_xlatb39" might be used before being initialized 0(129) : warning C7050: "u_xlat39" might be used before being initialized 0(144) : warning C7050: "u_xlat61" might be used before being initialized 0(184) : warning C7050: "u_xlat83" might be used before being initialized 0(189) : warning C7050: "u_xlatb85" might be used before being initialized 0(115) : warning C7050: "u_xlat20" might be used before being initialized 0(188) : warning C7050: "u_xlat85" might be used before being initialized 0(186) : warning C7050: "u_xlat84" might be used before being initialized 0(80) : warning C7050: "u_xlat16_2" might be used before being initialized 0(131) : warning C7050: "u_xlat45.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_23" might be used before being initialized 0(145) : warning C7050: "u_xlat67" might be used before being initialized 0(138) : warning C7050: "u_xlat48" might be used before being initialized 0(146) : warning C7050: "u_xlati67" might be used before being initialized 0(147) : warning C7050: "u_xlatb67" might be used before being initialized 0(78) : warning C7050: "u_xlatb1" might be used before being initialized 0(83) : warning C7050: "u_xlatb2" might be used before being initialized 0(162) : warning C7050: "u_xlati73" might be used before being initialized 0(185) : warning C7050: "u_xlatb83" might be used before being initialized 0(75) : warning C7050: "u_xlat16_1" might be used before being initialized 0(87) : warning C7050: "u_xlat4" might be used before being initialized 0(128) : warning C7050: "u_xlat38" might be used before being initialized 0(103) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(151) : warning C7050: "u_xlatb68" might be used before being initialized 0(120) : warning C7050: "u_xlati23" might be used before being initialized 0(152) : warning C7050: "u_xlat69" might be used before being initialized 0(160) : warning C7050: "u_xlatb72" might be used before being initialized 0(159) : warning C7050: "u_xlati72" might be used before being initialized 0(166) : warning C7050: "u_xlatb74" might be used before being initialized 0(165) : warning C7050: "u_xlat74" might be used before being initialized 0(149) : warning C7050: "u_xlati68" might be used before being initialized 0(126) : warning C7050: "u_xlat36" might be used before being initialized 0(106) : warning C7050: "u_xlatb14" might be used before being initialized 0(148) : warning C7050: "u_xlat68" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(101) : warning C7050: "u_xlat14.w" might be used before being initialized 0(105) : warning C7050: "u_xlat16.w" might be used before being initialized 0(106) : warning C7050: "u_xlatu16.xyz" might be used before being initialized 0(165) : warning C7050: "u_xlatb76" might be used before being initialized 0(173) : warning C7050: "u_xlatb81" might be used before being initialized 0(176) : warning C7050: "u_xlatb82" might be used before being initialized 0(140) : warning C7050: "u_xlati50" might be used before being initialized 0(108) : warning C7050: "u_xlat17" might be used before being initialized 0(171) : warning C7050: "u_xlat81" might be used before being initialized 0(174) : warning C7050: "u_xlat82" might be used before being initialized 0(179) : warning C7050: "u_xlatb83" might be used before being initialized 0(178) : warning C7050: "u_xlati83" might be used before being initialized 0(180) : warning C7050: "u_xlat84" might be used before being initialized 0(128) : warning C7050: "u_xlatb39" might be used before being initialized 0(110) : warning C7050: "u_xlat18" might be used before being initialized 0(112) : warning C7050: "u_xlat19" might be used before being initialized 0(127) : warning C7050: "u_xlat39.xz" might be used before being initialized 0(181) : warning C7050: "u_xlat85" might be used before being initialized 0(185) : warning C7050: "u_xlatb86" might be used before being initialized 0(188) : warning C7050: "u_xlat88" might be used before being initialized 0(183) : warning C7050: "u_xlatb85" might be used before being initialized 0(182) : warning C7050: "u_xlati85" might be used before being initialized 0(184) : warning C7050: "u_xlat86" might be used before being initialized 0(111) : warning C7050: "u_xlatb18" might be used before being initialized 0(113) : warning C7050: "u_xlat20" might be used before being initialized 0(131) : warning C7050: "u_xlat43" might be used before being initialized 0(145) : warning C7050: "u_xlat66" might be used before being initialized 0(189) : warning C7050: "u_xlatb88" might be used before being initialized 0(190) : warning C7050: "u_xlat89" might be used before being initialized 0(186) : warning C7050: "u_xlat87" might be used before being initialized 0(115) : warning C7050: "u_xlat21" might be used before being initialized 0(114) : warning C7050: "u_xlatb20" might be used before being initialized 0(130) : warning C7050: "u_xlat41" might be used before being initialized 0(78) : warning C7050: "u_xlat16_2" might be used before being initialized 0(132) : warning C7050: "u_xlat47.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_24" might be used before being initialized 0(146) : warning C7050: "u_xlat70" might be used before being initialized 0(139) : warning C7050: "u_xlat50" might be used before being initialized 0(147) : warning C7050: "u_xlati70" might be used before being initialized 0(148) : warning C7050: "u_xlatb70" might be used before being initialized 0(76) : warning C7050: "u_xlatb1" might be used before being initialized 0(81) : warning C7050: "u_xlatb2" might be used before being initialized 0(163) : warning C7050: "u_xlati76" might be used before being initialized 0(187) : warning C7050: "u_xlatb87" might be used before being initialized 0(73) : warning C7050: "u_xlat16_1" might be used before being initialized 0(85) : warning C7050: "u_xlat4" might be used before being initialized 0(129) : warning C7050: "u_xlat40" might be used before being initialized 0(97) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(152) : warning C7050: "u_xlatb71" might be used before being initialized 0(120) : warning C7050: "u_xlati24" might be used before being initialized 0(153) : warning C7050: "u_xlat72" might be used before being initialized 0(161) : warning C7050: "u_xlatb75" might be used before being initialized 0(160) : warning C7050: "u_xlati75" might be used before being initialized 0(167) : warning C7050: "u_xlatb77" might be used before being initialized 0(166) : warning C7050: "u_xlat77" might be used before being initialized 0(150) : warning C7050: "u_xlati71" might be used before being initialized 0(126) : warning C7050: "u_xlat37" might be used before being initialized 0(102) : warning C7050: "u_xlatb14" might be used before being initialized 0(149) : warning C7050: "u_xlat71" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(111) : warning C7050: "u_xlat23.z" might be used before being initialized 0(86) : warning C7050: "u_xlat7.w" might be used before being initialized 0(98) : warning C7050: "u_xlat14.w" might be used before being initialized 0(102) : warning C7050: "u_xlat16.w" might be used before being initialized 0(134) : warning C7050: "u_xlat51.y" might be used before being initialized 0(103) : warning C7050: "u_xlatu16.xyz" might be used before being initialized 0(136) : warning C7050: "u_xlatb51" might be used before being initialized 0(156) : warning C7050: "u_xlatb73" might be used before being initialized 0(131) : warning C7050: "u_xlati48" might be used before being initialized 0(104) : warning C7050: "u_xlat17" might be used before being initialized 0(164) : warning C7050: "u_xlatb75" might be used before being initialized 0(163) : warning C7050: "u_xlati75" might be used before being initialized 0(167) : warning C7050: "u_xlat77" might be used before being initialized 0(170) : warning C7050: "u_xlatb78" might be used before being initialized 0(107) : warning C7050: "u_xlat18" might be used before being initialized 0(108) : warning C7050: "u_xlat19" might be used before being initialized 0(168) : warning C7050: "u_xlat78" might be used before being initialized 0(171) : warning C7050: "u_xlat80" might be used before being initialized 0(173) : warning C7050: "u_xlatb81" might be used before being initialized 0(124) : warning C7050: "u_xlat38" might be used before being initialized 0(169) : warning C7050: "u_xlati78" might be used before being initialized 0(172) : warning C7050: "u_xlat81" might be used before being initialized 0(174) : warning C7050: "u_xlat82" might be used before being initialized 0(175) : warning C7050: "u_xlat83" might be used before being initialized 0(180) : warning C7050: "u_xlatb85" might be used before being initialized 0(109) : warning C7050: "u_xlat20" might be used before being initialized 0(179) : warning C7050: "u_xlat85" might be used before being initialized 0(178) : warning C7050: "u_xlatb84" might be used before being initialized 0(177) : warning C7050: "u_xlat84" might be used before being initialized 0(77) : warning C7050: "u_xlat16_3" might be used before being initialized 0(126) : warning C7050: "u_xlat45.y" might be used before being initialized 0(112) : warning C7050: "u_xlat16_23" might be used before being initialized 0(138) : warning C7050: "u_xlat67" might be used before being initialized 0(140) : warning C7050: "u_xlati67" might be used before being initialized 0(142) : warning C7050: "u_xlatb67" might be used before being initialized 0(153) : warning C7050: "u_xlatb71" might be used before being initialized 0(74) : warning C7050: "u_xlatb1" might be used before being initialized 0(125) : warning C7050: "u_xlat40" might be used before being initialized 0(105) : warning C7050: "u_xlatu17.xyz" might be used before being initialized 0(149) : warning C7050: "u_xlatb69" might be used before being initialized 0(130) : warning C7050: "u_xlat48" might be used before being initialized 0(158) : warning C7050: "u_xlati74" might be used before being initialized 0(176) : warning C7050: "u_xlatb83" might be used before being initialized 0(71) : warning C7050: "u_xlat16_1" might be used before being initialized 0(80) : warning C7050: "u_xlat4" might be used before being initialized 0(88) : warning C7050: "u_xlatu8.xyz" might be used before being initialized 0(145) : warning C7050: "u_xlatb68" might be used before being initialized 0(114) : warning C7050: "u_xlati23" might be used before being initialized 0(143) : warning C7050: "u_xlat68" might be used before being initialized 0(147) : warning C7050: "u_xlati69" might be used before being initialized 0(151) : warning C7050: "u_xlat71" might be used before being initialized 0(120) : warning C7050: "u_xlatb30" might be used before being initialized 0(119) : warning C7050: "u_xlat30.xz" might be used before being initialized 0(152) : warning C7050: "u_xlati71" might be used before being initialized 0(123) : warning C7050: "u_xlat36" might be used before being initialized 0(166) : warning C7050: "u_xlatb76" might be used before being initialized 0(99) : warning C7050: "u_xlatb14" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. UnloadTime: 0.530000 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198000212420 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Initialize sound engine ... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll.so Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/user32.dll Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32 Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.so Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/user32 Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll.so Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll Sysinfo [LOG] SystemInfo.deviceModel: PC (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: lodownia (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: d83c360e41c7446a94c33cc89f11b2ca (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 7687 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: GeForce RTX 2080 Ti/PCIe/SSE2 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: OpenGLCore (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA Corporation (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 435.21 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 11264 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 32768 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Linux 4.15 Ubuntu 18.04 64bit (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Linux (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 24 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 2553 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: AMD Ryzen 9 3900X 12-Core Processor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 64431 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Attached unity initializer to BattleTechGame (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32 Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32.so Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/Kernel32 Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32 Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32.so Fallback handler could not load library /media/extraspace_quick/lod/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32 Starting ThreadPool with 1 thread(s). (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12094. Total: 47.180000 ms (FindLiveObjects: 0.675000 ms CreateObjectMapping: 0.162000 ms MarkObjects: 46.199000 ms DeleteObjects: 0.139000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12094. Total: 45.338000 ms (FindLiveObjects: 0.713000 ms CreateObjectMapping: 0.134000 ms MarkObjects: 44.454000 ms DeleteObjects: 0.031000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.451000 ms Setting up 18 worker threads for Enlighten. Thread -> id: 7f40c3fff700 -> priority: 1 Thread -> id: 7f40c37fe700 -> priority: 1 Thread -> id: 7f40c2ffd700 -> priority: 1 Thread -> id: 7f40c27fc700 -> priority: 1 Thread -> id: 7f40c1ffb700 -> priority: 1 Thread -> id: 7f40c17fa700 -> priority: 1 Thread -> id: 7f40c0ff9700 -> priority: 1 Thread -> id: 7f40c07f8700 -> priority: 1 Thread -> id: 7f40bfff7700 -> priority: 1 Thread -> id: 7f40bf7f6700 -> priority: 1 Thread -> id: 7f40beff5700 -> priority: 1 Thread -> id: 7f40be7f4700 -> priority: 1 Thread -> id: 7f40bdff3700 -> priority: 1 Thread -> id: 7f40bd7f2700 -> priority: 1 Thread -> id: 7f40909fc700 -> priority: 1 Thread -> id: 7f4079c37700 -> priority: 1 Thread -> id: 7f4079436700 -> priority: 1 Thread -> id: 7f4078c35700 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12288. Total: 62.946000 ms (FindLiveObjects: 0.935000 ms CreateObjectMapping: 0.361000 ms MarkObjects: 61.528000 ms DeleteObjects: 0.116000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.135000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12284. Total: 62.670000 ms (FindLiveObjects: 0.791000 ms CreateObjectMapping: 0.223000 ms MarkObjects: 61.598000 ms DeleteObjects: 0.053000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12292. Total: 60.487000 ms (FindLiveObjects: 0.857000 ms CreateObjectMapping: 0.146000 ms MarkObjects: 59.429000 ms DeleteObjects: 0.048000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 6) UnloadTime: 0.116000 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 17794. Total: 90.791000 ms (FindLiveObjects: 1.249000 ms CreateObjectMapping: 0.308000 ms MarkObjects: 89.143000 ms DeleteObjects: 0.085000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17797. Total: 95.934000 ms (FindLiveObjects: 1.058000 ms CreateObjectMapping: 0.203000 ms MarkObjects: 94.617000 ms DeleteObjects: 0.050000 ms) State Changed Connecting => Closed (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SSE Closed... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Stopping ThreadPool (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in <98629604698f4d309bd1c3d80d63fb42>:0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in <98629604698f4d309bd1c3d80d63fb42>:0 (Filename: <98629604698f4d309bd1c3d80d63fb42> Line: 0)