Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 3992 MB Driver: 26.21.14.4112 Begin MonoManager ReloadAssembly - Completed reload, in 2.113 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.335785 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198072044943 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceModel: MS-7916 (MSI) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: MIDGARD (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 8b8230dbad0d34e4db5e7e5d32f4c381f7f98728 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 5058 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: NVIDIA GeForce GTX 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 3992 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 7 (6.1.0) 64bit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 4000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 16332 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc.dll Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library G:/SteamGames/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting ThreadPool with 1 thread(s). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12097. Total: 34.240172 ms (FindLiveObjects: 0.567030 ms CreateObjectMapping: 0.173821 ms MarkObjects: 33.426874 ms DeleteObjects: 0.072191 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UserSettings.CachedSettings [ERROR] Could not set LocalSettings to PlayerPrefs Could not store preference value (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12097. Total: 35.850896 ms (FindLiveObjects: 0.737011 ms CreateObjectMapping: 0.485624 ms MarkObjects: 34.542759 ms DeleteObjects: 0.085247 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_DE_DE (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_RU_RU (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_FR_FR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Priority from type PrewarmRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 1.597668 ms Setting up 6 worker threads for Enlighten. Thread -> id: 10d4 -> priority: 1 Thread -> id: 1a3c -> priority: 1 Thread -> id: 1b8c -> priority: 1 Thread -> id: 1284 -> priority: 1 Thread -> id: 1ee8 -> priority: 1 Thread -> id: fd4 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11777. Total: 42.543899 ms (FindLiveObjects: 0.687348 ms CreateObjectMapping: 0.822514 ms MarkObjects: 40.973879 ms DeleteObjects: 0.059903 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.111102 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11776. Total: 40.155205 ms (FindLiveObjects: 0.516855 ms CreateObjectMapping: 0.165885 ms MarkObjects: 39.411282 ms DeleteObjects: 0.058879 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 6) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 11793. Total: 40.953911 ms (FindLiveObjects: 0.585206 ms CreateObjectMapping: 0.493559 ms MarkObjects: 39.765324 ms DeleteObjects: 0.109566 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 6) UnloadTime: 0.117246 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11823. Total: 41.692970 ms (FindLiveObjects: 0.524279 ms CreateObjectMapping: 0.201724 ms MarkObjects: 40.902712 ms DeleteObjects: 0.063743 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17407. Total: 65.229968 ms (FindLiveObjects: 0.791794 ms CreateObjectMapping: 0.328954 ms MarkObjects: 64.018598 ms DeleteObjects: 0.090110 ms) Using Wide Video for Background (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 6 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 2 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Able to resume last save (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3054 unused Assets to reduce memory usage. Loaded Objects now: 13138. Total: 97.606237 ms (FindLiveObjects: 0.776434 ms CreateObjectMapping: 0.835825 ms MarkObjects: 94.693264 ms DeleteObjects: 1.299945 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.290811 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13115. Total: 92.935086 ms (FindLiveObjects: 0.842481 ms CreateObjectMapping: 0.435192 ms MarkObjects: 91.579078 ms DeleteObjects: 0.077311 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.089854 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13110. Total: 91.951295 ms (FindLiveObjects: 0.529655 ms CreateObjectMapping: 0.207100 ms MarkObjects: 91.135182 ms DeleteObjects: 0.078847 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13111. Total: 95.422339 ms (FindLiveObjects: 0.653813 ms CreateObjectMapping: 0.695796 ms MarkObjects: 94.008987 ms DeleteObjects: 0.063487 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.086782 ms Releasing render texture that is set to be RenderTexture.active! (Filename: Line: 823) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 195908. Total: 481.865532 ms (FindLiveObjects: 10.636615 ms CreateObjectMapping: 10.854467 ms MarkObjects: 459.740861 ms DeleteObjects: 0.633333 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 203919. Total: 494.617950 ms (FindLiveObjects: 11.243324 ms CreateObjectMapping: 11.799603 ms MarkObjects: 470.819324 ms DeleteObjects: 0.755187 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SimGameCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 73.26588, 74.26588 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 74.26594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 77.33382, 78.33382 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 78.34955 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 82.07482, 83.07482 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 83.08543 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 150.7031, 150.7131 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 150.7031 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast152.507 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 152.507 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast155.5832 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 158.1542 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 206.3887, 206.3987 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 206.3887 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast208.3195 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 208.3195 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast211.3228 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 213.3231 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 269.7069, 269.7169 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 269.7069 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast271.6469 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 271.6469 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast274.6584 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 276.6638 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 352.6932, 352.7032 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 352.6932 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast354.9923 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 354.9923 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast357.9945 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 360.0085 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-MAZ] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-M3] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-M3] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 436.5608 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast437.0775 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast441.694 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 449.2076 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepKurita (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepKurita (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 520.7434 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 520.7434 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_crimsonValley_bMars] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_crimsonValley_bMars/mapGeneral_crimsonValley_bMars.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [75ab95be-3632-41a5-9b18-28c205cbcee4] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [SimpleBattle_TakeTheBait] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast522.3837 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Hide save toast526.2667 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Please assign all Bones to the IK solver. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 528.3489 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 33.509305 ms Unloading 1295 unused Assets to reduce memory usage. Loaded Objects now: 383101. Total: 1157.980226 ms (FindLiveObjects: 24.884815 ms CreateObjectMapping: 18.644923 ms MarkObjects: 1096.190070 ms DeleteObjects: 18.259650 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 2.396118 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 383166. Total: 1138.060701 ms (FindLiveObjects: 23.681892 ms CreateObjectMapping: 18.756537 ms MarkObjects: 1094.586513 ms DeleteObjects: 1.035502 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 383169. Total: 1138.557588 ms (FindLiveObjects: 22.965872 ms CreateObjectMapping: 18.808249 ms MarkObjects: 1095.783549 ms DeleteObjects: 0.999151 ms) Unloading 18 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 1.833696 ms Unloading 91842 unused Assets to reduce memory usage. Loaded Objects now: 261578. Total: 715.252829 ms (FindLiveObjects: 20.696472 ms CreateObjectMapping: 24.113756 ms MarkObjects: 634.460379 ms DeleteObjects: 35.980942 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) Unloading 986 unused Assets to reduce memory usage. Loaded Objects now: 329220. Total: 920.298347 ms (FindLiveObjects: 21.392780 ms CreateObjectMapping: 15.268598 ms MarkObjects: 879.431987 ms DeleteObjects: 4.204727 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -109.35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -115.2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Blackjack (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Cicada (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Wolverine (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 110.826359 ms Unloading 1121 unused Assets to reduce memory usage. Loaded Objects now: 221563. Total: 899.990989 ms (FindLiveObjects: 15.505906 ms CreateObjectMapping: 17.172949 ms MarkObjects: 861.041267 ms DeleteObjects: 6.270611 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 1.786081 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 221558. Total: 900.235977 ms (FindLiveObjects: 14.895613 ms CreateObjectMapping: 18.145220 ms MarkObjects: 866.552339 ms DeleteObjects: 0.642293 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 221558. Total: 898.180588 ms (FindLiveObjects: 15.775469 ms CreateObjectMapping: 17.923528 ms MarkObjects: 863.867458 ms DeleteObjects: 0.613621 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 1.963742 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 221570. Total: 894.340143 ms (FindLiveObjects: 14.993147 ms CreateObjectMapping: 23.386985 ms MarkObjects: 855.113690 ms DeleteObjects: 0.845809 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 249471. Total: 966.469192 ms (FindLiveObjects: 29.949431 ms CreateObjectMapping: 26.806573 ms MarkObjects: 908.953393 ms DeleteObjects: 0.759539 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 71098 unused Assets to reduce memory usage. Loaded Objects now: 46991. Total: 442.778852 ms (FindLiveObjects: 9.075042 ms CreateObjectMapping: 10.680646 ms MarkObjects: 377.154650 ms DeleteObjects: 45.868258 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.651509 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 46981. Total: 407.635016 ms (FindLiveObjects: 7.401087 ms CreateObjectMapping: 1.287146 ms MarkObjects: 398.770402 ms DeleteObjects: 0.175869 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.665076 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 46977. Total: 404.322946 ms (FindLiveObjects: 5.929625 ms CreateObjectMapping: 1.459943 ms MarkObjects: 396.787717 ms DeleteObjects: 0.145405 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46977. Total: 406.945364 ms (FindLiveObjects: 5.272996 ms CreateObjectMapping: 1.424871 ms MarkObjects: 400.120523 ms DeleteObjects: 0.124926 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.617973 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 226331. Total: 758.130802 ms (FindLiveObjects: 14.057995 ms CreateObjectMapping: 14.610434 ms MarkObjects: 728.761458 ms DeleteObjects: 0.700660 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 234339. Total: 794.223614 ms (FindLiveObjects: 21.898115 ms CreateObjectMapping: 15.163128 ms MarkObjects: 756.578445 ms DeleteObjects: 0.582902 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 786.267 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast786.7833 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast789.7845 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 791.8008 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 804.9511, 805.9511 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 805.9511 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 819.5863, 820.5863 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 820.6017 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepTaurianConcordat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepTaurianConcordat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepTaurianConcordat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 867.9455 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 867.9455 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_crimsonValley_bMars] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_crimsonValley_bMars/mapGeneral_crimsonValley_bMars.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [8e31811d-aa33-40df-ad89-a0d7f9d893d4] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [ThreeWayBattle_ClashOfTitans] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: PlayerLanceSpawner_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Employer_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Employer_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_EmployerAlly_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_EmployerAlly_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Target_EnemyForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Enemy Ally Optional LanceSpawner Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Enemy Ally Optional LanceSpawner Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_HostileAll_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_HostileAll_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast868.4727 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-M3] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-M3] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast871.4868 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 873.5128 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 28.281108 ms Unloading 1275 unused Assets to reduce memory usage. Loaded Objects now: 273037. Total: 943.267548 ms (FindLiveObjects: 40.218692 ms CreateObjectMapping: 26.126393 ms MarkObjects: 858.146981 ms DeleteObjects: 18.775225 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 2.197722 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 273147. Total: 896.341516 ms (FindLiveObjects: 17.244884 ms CreateObjectMapping: 19.148467 ms MarkObjects: 858.916504 ms DeleteObjects: 1.031406 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 27) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273182. Total: 893.925687 ms (FindLiveObjects: 16.843483 ms CreateObjectMapping: 19.293104 ms MarkObjects: 857.059768 ms DeleteObjects: 0.728307 ms) Unloading 18 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 1.689059 ms Unloading 78773 unused Assets to reduce memory usage. Loaded Objects now: 227014. Total: 669.305213 ms (FindLiveObjects: 40.446016 ms CreateObjectMapping: 23.524198 ms MarkObjects: 573.800443 ms DeleteObjects: 31.534299 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 30) Unloading 1191 unused Assets to reduce memory usage. Loaded Objects now: 335271. Total: 887.379880 ms (FindLiveObjects: 20.810134 ms CreateObjectMapping: 16.773596 ms MarkObjects: 845.060489 ms DeleteObjects: 4.734894 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for StatusEffect-Initiative_Gain-B2000 has an unsupported effectTargetType: AllLanceMates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -121.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -240 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Hunchback (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Javelin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -403.76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -121.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -121.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Cyclops (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Centurion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Javelin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 30) UnloadTime: 228.420984 ms Unloading 1158 unused Assets to reduce memory usage. Loaded Objects now: 199798. Total: 888.402327 ms (FindLiveObjects: 48.139962 ms CreateObjectMapping: 28.597006 ms MarkObjects: 802.491758 ms DeleteObjects: 9.173088 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 30) UnloadTime: 1.910239 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 199793. Total: 840.206046 ms (FindLiveObjects: 13.968141 ms CreateObjectMapping: 15.015675 ms MarkObjects: 810.472931 ms DeleteObjects: 0.749043 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 30) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199793. Total: 840.505304 ms (FindLiveObjects: 14.503172 ms CreateObjectMapping: 15.034874 ms MarkObjects: 810.311910 ms DeleteObjects: 0.655093 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 30) UnloadTime: 1.941214 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 199805. Total: 832.327015 ms (FindLiveObjects: 13.911310 ms CreateObjectMapping: 16.178918 ms MarkObjects: 801.478784 ms DeleteObjects: 0.757747 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 30) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 227709. Total: 908.248125 ms (FindLiveObjects: 22.779507 ms CreateObjectMapping: 27.376675 ms MarkObjects: 857.323956 ms DeleteObjects: 0.767731 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 70445 unused Assets to reduce memory usage. Loaded Objects now: 65370. Total: 728.448887 ms (FindLiveObjects: 16.847579 ms CreateObjectMapping: 14.616322 ms MarkObjects: 648.718051 ms DeleteObjects: 48.265656 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.746739 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 65357. Total: 610.062468 ms (FindLiveObjects: 6.203796 ms CreateObjectMapping: 1.142508 ms MarkObjects: 602.481160 ms DeleteObjects: 0.233724 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.738291 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 65353. Total: 614.185532 ms (FindLiveObjects: 6.583437 ms CreateObjectMapping: 1.169132 ms MarkObjects: 606.197447 ms DeleteObjects: 0.235260 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 65353. Total: 610.479485 ms (FindLiveObjects: 6.287763 ms CreateObjectMapping: 1.138412 ms MarkObjects: 602.859521 ms DeleteObjects: 0.193277 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.739827 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 244707. Total: 989.232315 ms (FindLiveObjects: 16.716253 ms CreateObjectMapping: 15.443187 ms MarkObjects: 956.049661 ms DeleteObjects: 1.011694 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 252715. Total: 1029.251075 ms (FindLiveObjects: 22.441081 ms CreateObjectMapping: 25.540419 ms MarkObjects: 980.543059 ms DeleteObjects: 0.726003 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1361.875 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1362.375 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1365.428 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1367.442 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1463.412 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1463.412 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_MonsFoothills_bMars] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_MonsFoothills_bMars/mapGeneral_MonsFoothills_bMars.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [3417638f-4f32-4c4d-8bf7-62e19a832820] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [AmbushConvoy_Robbery] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Convoy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Bodyguard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Ambush Lance Spawner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1465.497 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1468.513 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 22.697077 ms Unloading 1269 unused Assets to reduce memory usage. Loaded Objects now: 279032. Total: 1244.836954 ms (FindLiveObjects: 19.997860 ms CreateObjectMapping: 17.188821 ms MarkObjects: 1189.634331 ms DeleteObjects: 18.014662 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.918943 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 279082. Total: 1224.670649 ms (FindLiveObjects: 17.605838 ms CreateObjectMapping: 16.457698 ms MarkObjects: 1189.528349 ms DeleteObjects: 1.077997 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 279092. Total: 1225.331629 ms (FindLiveObjects: 17.574862 ms CreateObjectMapping: 17.047255 ms MarkObjects: 1189.602587 ms DeleteObjects: 1.105901 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.450983 ms Unloading 79131 unused Assets to reduce memory usage. Loaded Objects now: 228865. Total: 850.800421 ms (FindLiveObjects: 17.913288 ms CreateObjectMapping: 19.502253 ms MarkObjects: 781.056995 ms DeleteObjects: 32.327629 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) Unloading 1038 unused Assets to reduce memory usage. Loaded Objects now: 311294. Total: 1189.562652 ms (FindLiveObjects: 22.508408 ms CreateObjectMapping: 12.808225 ms MarkObjects: 1149.861071 ms DeleteObjects: 4.384180 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -121.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -921.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Gallant Urban Assault Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Gallant Urban Assault Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Manticore (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Gallant Urban Assault Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 120.683467 ms Unloading 1193 unused Assets to reduce memory usage. Loaded Objects now: 179833. Total: 1190.950660 ms (FindLiveObjects: 12.843808 ms CreateObjectMapping: 14.501892 ms MarkObjects: 1154.641532 ms DeleteObjects: 8.962660 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.500390 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 179828. Total: 1192.595175 ms (FindLiveObjects: 13.825295 ms CreateObjectMapping: 12.735010 ms MarkObjects: 1165.439424 ms DeleteObjects: 0.594934 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 179828. Total: 1189.058853 ms (FindLiveObjects: 12.565285 ms CreateObjectMapping: 12.565029 ms MarkObjects: 1163.393252 ms DeleteObjects: 0.534519 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.571557 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 179837. Total: 1202.342462 ms (FindLiveObjects: 12.545318 ms CreateObjectMapping: 11.373882 ms MarkObjects: 1177.851880 ms DeleteObjects: 0.571126 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 207921. Total: 1248.685335 ms (FindLiveObjects: 16.879322 ms CreateObjectMapping: 20.318366 ms MarkObjects: 1210.667949 ms DeleteObjects: 0.819186 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 62327 unused Assets to reduce memory usage. Loaded Objects now: 58431. Total: 814.365088 ms (FindLiveObjects: 9.071202 ms CreateObjectMapping: 11.498808 ms MarkObjects: 751.995613 ms DeleteObjects: 41.798952 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.038318 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 58421. Total: 724.976820 ms (FindLiveObjects: 6.660236 ms CreateObjectMapping: 1.179883 ms MarkObjects: 716.563526 ms DeleteObjects: 0.572150 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.736499 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 58417. Total: 720.515073 ms (FindLiveObjects: 6.877832 ms CreateObjectMapping: 1.125356 ms MarkObjects: 712.315280 ms DeleteObjects: 0.196349 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 58417. Total: 722.818265 ms (FindLiveObjects: 6.092438 ms CreateObjectMapping: 1.115373 ms MarkObjects: 715.329372 ms DeleteObjects: 0.280571 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.727795 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 237771. Total: 1217.213755 ms (FindLiveObjects: 16.417506 ms CreateObjectMapping: 15.724270 ms MarkObjects: 1184.202105 ms DeleteObjects: 0.869617 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 245779. Total: 1233.943064 ms (FindLiveObjects: 31.002596 ms CreateObjectMapping: 15.099897 ms MarkObjects: 1187.127366 ms DeleteObjects: 0.712436 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1992.933 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1993.45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1996.568 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1998.584 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2037.734, 2038.734 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2038.739 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2141.005 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2141.714 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2144.722 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2146.723 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Monthly Autosave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2180.106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2180.606 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2183.606 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2185.771 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2218.958 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2220.937 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2223.941 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2225.958 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_boulderField_vLow] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_boulderField_vLow/mapGeneral_boulderField_vLow.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [54b06c39-26a9-4970-a514-0d2423cea696] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [Assassinate_Flyswatter] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin lowlandsSpring (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_AssassinationTarget (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 24.069725 ms Unloading 1269 unused Assets to reduce memory usage. Loaded Objects now: 302244. Total: 1382.028038 ms (FindLiveObjects: 19.285936 ms CreateObjectMapping: 17.419217 ms MarkObjects: 1326.676937 ms DeleteObjects: 18.644923 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 2.067932 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 302351. Total: 1487.128800 ms (FindLiveObjects: 19.065268 ms CreateObjectMapping: 17.590990 ms MarkObjects: 1449.728107 ms DeleteObjects: 0.744435 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302365. Total: 1481.059402 ms (FindLiveObjects: 19.339951 ms CreateObjectMapping: 21.679751 ms MarkObjects: 1439.113252 ms DeleteObjects: 0.925680 ms) d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.622244 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 79870 unused Assets to reduce memory usage. Loaded Objects now: 369107. Total: 1120.663499 ms (FindLiveObjects: 31.975123 ms CreateObjectMapping: 24.912206 ms MarkObjects: 1032.047058 ms DeleteObjects: 31.727832 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Unloading 1031 unused Assets to reduce memory usage. Loaded Objects now: 447190. Total: 1347.614301 ms (FindLiveObjects: 25.156170 ms CreateObjectMapping: 22.260348 ms MarkObjects: 1296.131805 ms DeleteObjects: 4.065465 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -183.72 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -89.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -170.56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -121.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -21.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -488.01 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Dragon (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Dragon (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Thunderbolt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (BattleTech.StayInsideRegionAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Cicada (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 291.054133 ms Unloading 2034 unused Assets to reduce memory usage. Loaded Objects now: 185169. Total: 1410.549781 ms (FindLiveObjects: 15.527154 ms CreateObjectMapping: 14.559491 ms MarkObjects: 1364.843825 ms DeleteObjects: 15.618800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.670627 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 185164. Total: 1317.479017 ms (FindLiveObjects: 13.898510 ms CreateObjectMapping: 16.173542 ms MarkObjects: 1286.808191 ms DeleteObjects: 0.598518 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 185164. Total: 1282.445515 ms (FindLiveObjects: 13.201946 ms CreateObjectMapping: 12.762914 ms MarkObjects: 1255.897497 ms DeleteObjects: 0.582902 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.575397 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 185176. Total: 1277.118248 ms (FindLiveObjects: 13.423638 ms CreateObjectMapping: 11.964464 ms MarkObjects: 1251.217643 ms DeleteObjects: 0.512247 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 213168. Total: 1367.683327 ms (FindLiveObjects: 27.309349 ms CreateObjectMapping: 17.200597 ms MarkObjects: 1322.581521 ms DeleteObjects: 0.591350 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 74806 unused Assets to reduce memory usage. Loaded Objects now: 54023. Total: 978.791025 ms (FindLiveObjects: 9.782358 ms CreateObjectMapping: 13.844751 ms MarkObjects: 895.291679 ms DeleteObjects: 59.871982 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.752371 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 54013. Total: 975.544746 ms (FindLiveObjects: 5.793435 ms CreateObjectMapping: 1.657059 ms MarkObjects: 967.823408 ms DeleteObjects: 0.270331 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.772339 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 54009. Total: 978.302074 ms (FindLiveObjects: 6.253459 ms CreateObjectMapping: 1.872607 ms MarkObjects: 969.885196 ms DeleteObjects: 0.290299 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 54009. Total: 985.924597 ms (FindLiveObjects: 5.592479 ms CreateObjectMapping: 1.714146 ms MarkObjects: 978.429559 ms DeleteObjects: 0.187901 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.869361 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 233149. Total: 1352.069391 ms (FindLiveObjects: 15.741422 ms CreateObjectMapping: 18.261954 ms MarkObjects: 1317.075568 ms DeleteObjects: 0.989935 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241157. Total: 1368.695022 ms (FindLiveObjects: 33.266109 ms CreateObjectMapping: 15.159288 ms MarkObjects: 1319.417672 ms DeleteObjects: 0.851697 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2610.994 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2611.494 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2614.495 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2616.495 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2704.278 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2704.278 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_rollingHillsLakeA_vLow] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_rollingHillsLakeA_vLow/mapGeneral_rollingHillsLakeA_vLow.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [e4270118-6d86-4aad-954b-d911990f548b] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [Assassinate_Pirate_CodeOfSilence] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin lowlandsSpring (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_AssassinationTarget (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-M3] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2706.398 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2709.414 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2712.268 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 24.848207 ms Unloading 1262 unused Assets to reduce memory usage. Loaded Objects now: 273840. Total: 1504.732846 ms (FindLiveObjects: 17.764299 ms CreateObjectMapping: 17.459664 ms MarkObjects: 1451.239249 ms DeleteObjects: 18.268610 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 2.200538 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 273872. Total: 1489.871024 ms (FindLiveObjects: 17.929160 ms CreateObjectMapping: 16.958937 ms MarkObjects: 1454.122015 ms DeleteObjects: 0.860657 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273917. Total: 1497.539883 ms (FindLiveObjects: 17.581518 ms CreateObjectMapping: 17.152469 ms MarkObjects: 1461.828504 ms DeleteObjects: 0.976879 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 1.524965 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 79076 unused Assets to reduce memory usage. Loaded Objects now: 242714. Total: 1209.153223 ms (FindLiveObjects: 39.164502 ms CreateObjectMapping: 20.549018 ms MarkObjects: 1118.811884 ms DeleteObjects: 30.627307 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) Unloading 1041 unused Assets to reduce memory usage. Loaded Objects now: 319853. Total: 1392.688716 ms (FindLiveObjects: 19.987876 ms CreateObjectMapping: 14.527235 ms MarkObjects: 1353.445111 ms DeleteObjects: 4.728238 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -56.16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -73.44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -498.105 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -129.519 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -92.16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -80.63999 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -533.7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -77.76001 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -80.63999 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Warhammer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Orion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Marauder (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Thunderbolt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -488 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Cyclops (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 160.766225 ms Unloading 1546 unused Assets to reduce memory usage. Loaded Objects now: 159791. Total: 1391.479649 ms (FindLiveObjects: 13.528852 ms CreateObjectMapping: 12.799777 ms MarkObjects: 1357.482161 ms DeleteObjects: 7.668603 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 1.426151 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 159786. Total: 1332.214121 ms (FindLiveObjects: 11.394106 ms CreateObjectMapping: 9.508442 ms MarkObjects: 1310.845661 ms DeleteObjects: 0.465656 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 159786. Total: 1334.856507 ms (FindLiveObjects: 12.125997 ms CreateObjectMapping: 9.346653 ms MarkObjects: 1312.935096 ms DeleteObjects: 0.448248 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 1.401832 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 159798. Total: 1329.488792 ms (FindLiveObjects: 10.950209 ms CreateObjectMapping: 10.158415 ms MarkObjects: 1307.781906 ms DeleteObjects: 0.598006 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 187792. Total: 1410.015006 ms (FindLiveObjects: 13.294361 ms CreateObjectMapping: 11.427129 ms MarkObjects: 1384.795093 ms DeleteObjects: 0.497911 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 52691 unused Assets to reduce memory usage. Loaded Objects now: 66597. Total: 1128.083274 ms (FindLiveObjects: 9.085282 ms CreateObjectMapping: 11.176509 ms MarkObjects: 1075.837144 ms DeleteObjects: 31.983315 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.283562 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 66587. Total: 1159.595302 ms (FindLiveObjects: 7.411839 ms CreateObjectMapping: 2.272728 ms MarkObjects: 1149.683666 ms DeleteObjects: 0.226812 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.886769 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 66583. Total: 1153.030296 ms (FindLiveObjects: 6.726539 ms CreateObjectMapping: 1.757921 ms MarkObjects: 1144.309040 ms DeleteObjects: 0.235772 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66583. Total: 1197.126040 ms (FindLiveObjects: 6.532494 ms CreateObjectMapping: 1.777377 ms MarkObjects: 1188.609325 ms DeleteObjects: 0.206588 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.818162 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 245717. Total: 1518.591676 ms (FindLiveObjects: 15.848684 ms CreateObjectMapping: 14.879485 ms MarkObjects: 1486.957539 ms DeleteObjects: 0.905456 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 253725. Total: 1547.001550 ms (FindLiveObjects: 27.429411 ms CreateObjectMapping: 15.191288 ms MarkObjects: 1503.592897 ms DeleteObjects: 0.787186 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3203.618 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3204.135 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3207.151 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3209.152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3214.835, 3215.835 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 3215.835 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3276.287 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3276.787 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3280.059 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3280.059, 3281.059 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 3281.091 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3282.073 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3347.124, 3347.134 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 3350.729 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-MAZ] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting, argo_medbay_hospital] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting, argo_medbay_hospital] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-M3] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting, argo_medbay_hospital] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-MAZ] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting, argo_medbay_hospital] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepTaurianConcordat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3487.894 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3488.411 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3491.412 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3493.428 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3545.69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3545.69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_lostWorld_vJung] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_lostWorld_vJung/mapGeneral_lostWorld_vJung.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [0113989c-a255-4b92-b855-b5ba2e1a6914] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [DestroyBase_Pirate_HideTheEvidence_Hard] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3546.834 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting, argo_medbay_hospital] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3550.637 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 47.068365 ms Unloading 1305 unused Assets to reduce memory usage. Loaded Objects now: 366003. Total: 1865.211946 ms (FindLiveObjects: 23.087470 ms CreateObjectMapping: 20.092066 ms MarkObjects: 1803.270497 ms DeleteObjects: 18.761401 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 2.747600 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 366025. Total: 1835.971111 ms (FindLiveObjects: 23.140973 ms CreateObjectMapping: 19.403694 ms MarkObjects: 1792.391710 ms DeleteObjects: 1.034478 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366065. Total: 1835.715884 ms (FindLiveObjects: 23.013999 ms CreateObjectMapping: 19.663274 ms MarkObjects: 1792.139042 ms DeleteObjects: 0.899056 ms) Unloading 24 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 2.085852 ms Unloading 93131 unused Assets to reduce memory usage. Loaded Objects now: 242231. Total: 1468.973852 ms (FindLiveObjects: 20.600473 ms CreateObjectMapping: 23.213420 ms MarkObjects: 1387.427496 ms DeleteObjects: 37.731951 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) Unloading 1032 unused Assets to reduce memory usage. Loaded Objects now: 340840. Total: 1745.435727 ms (FindLiveObjects: 24.759889 ms CreateObjectMapping: 15.108089 ms MarkObjects: 1700.839768 ms DeleteObjects: 4.727726 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -72 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -196.98 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -754.95 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -469.48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for StatusEffect-LCM-DamageReduction has an unsupported effectTargetType: AllLanceMates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -950.5349 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -177.48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -547.398 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Hunchback (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Hatchetman (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Centurion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Spider (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -170.28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -383.355 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -136.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -237.033 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Maximum vfx pool count reached for DestructionConstants building debris. If you're seeing this a lot, increase the maxPooledInstanceCount. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (ProximityByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Small Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Large Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Small Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Small Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Large Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Phoenix Hawk (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Marauder (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Phoenix Hawk (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Marauder (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 260.008530 ms Unloading 1408 unused Assets to reduce memory usage. Loaded Objects now: 249735. Total: 1900.775871 ms (FindLiveObjects: 19.435950 ms CreateObjectMapping: 21.667207 ms MarkObjects: 1849.209409 ms DeleteObjects: 10.462026 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 2.077916 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 249730. Total: 1828.448682 ms (FindLiveObjects: 17.408209 ms CreateObjectMapping: 26.407220 ms MarkObjects: 1783.879602 ms DeleteObjects: 0.751859 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 249730. Total: 1791.674667 ms (FindLiveObjects: 16.530656 ms CreateObjectMapping: 25.382982 ms MarkObjects: 1748.973586 ms DeleteObjects: 0.786674 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 2.017501 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 249742. Total: 1765.714670 ms (FindLiveObjects: 17.048023 ms CreateObjectMapping: 14.717696 ms MarkObjects: 1733.044775 ms DeleteObjects: 0.902896 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277916. Total: 1846.226805 ms (FindLiveObjects: 27.916570 ms CreateObjectMapping: 16.788956 ms MarkObjects: 1800.736909 ms DeleteObjects: 0.783090 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 67235 unused Assets to reduce memory usage. Loaded Objects now: 81023. Total: 1430.939570 ms (FindLiveObjects: 11.660853 ms CreateObjectMapping: 11.919409 ms MarkObjects: 1356.161736 ms DeleteObjects: 51.196293 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.866289 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 81004. Total: 1296.253915 ms (FindLiveObjects: 7.651707 ms CreateObjectMapping: 1.892063 ms MarkObjects: 1286.376071 ms DeleteObjects: 0.333562 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.853233 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81000. Total: 1301.785979 ms (FindLiveObjects: 8.045172 ms CreateObjectMapping: 1.944798 ms MarkObjects: 1291.498286 ms DeleteObjects: 0.296699 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 81000. Total: 1322.106137 ms (FindLiveObjects: 7.190147 ms CreateObjectMapping: 2.148571 ms MarkObjects: 1312.483776 ms DeleteObjects: 0.283387 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.895216 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 260163. Total: 1806.732580 ms (FindLiveObjects: 16.230117 ms CreateObjectMapping: 18.268610 ms MarkObjects: 1771.245198 ms DeleteObjects: 0.988399 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 268171. Total: 1788.795741 ms (FindLiveObjects: 25.869374 ms CreateObjectMapping: 23.402601 ms MarkObjects: 1738.642118 ms DeleteObjects: 0.880113 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4519.043 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast4519.543 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast4522.544 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4524.544 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepKurita (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4552.609 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4552.609 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_highPeak_iGlc] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_highPeak_iGlc/mapGeneral_highPeak_iGlc.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [8dd18de4-2467-4e52-8eaa-6d481241f88c] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [Rescue_BlackSite_Alt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin polarFrozen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_OpposingForce_1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce_2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast4554.68 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast4557.695 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 25.453125 ms Unloading 1257 unused Assets to reduce memory usage. Loaded Objects now: 286640. Total: 1880.441889 ms (FindLiveObjects: 18.162372 ms CreateObjectMapping: 17.451472 ms MarkObjects: 1826.953412 ms DeleteObjects: 17.874377 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 2.093276 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 286678. Total: 1855.278551 ms (FindLiveObjects: 18.263746 ms CreateObjectMapping: 17.179605 ms MarkObjects: 1818.989391 ms DeleteObjects: 0.845553 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286693. Total: 1855.495124 ms (FindLiveObjects: 17.661901 ms CreateObjectMapping: 16.587487 ms MarkObjects: 1820.542260 ms DeleteObjects: 0.702708 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.710562 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 78745 unused Assets to reduce memory usage. Loaded Objects now: 187929. Total: 1561.383891 ms (FindLiveObjects: 15.995370 ms CreateObjectMapping: 22.482809 ms MarkObjects: 1491.294872 ms DeleteObjects: 31.610586 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (2)" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Unloading 1051 unused Assets to reduce memory usage. Loaded Objects now: 261206. Total: 1762.499878 ms (FindLiveObjects: 16.165863 ms CreateObjectMapping: 13.578260 ms MarkObjects: 1728.329337 ms DeleteObjects: 4.426163 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -194.76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -125.76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -136.32 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -652.85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 99.264320 ms Unloading 1425 unused Assets to reduce memory usage. Loaded Objects now: 190868. Total: 1784.938400 ms (FindLiveObjects: 13.503253 ms CreateObjectMapping: 12.901151 ms MarkObjects: 1751.685091 ms DeleteObjects: 6.848649 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.607652 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 190863. Total: 1767.120342 ms (FindLiveObjects: 13.941773 ms CreateObjectMapping: 15.489010 ms MarkObjects: 1737.195231 ms DeleteObjects: 0.493815 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190863. Total: 1755.843482 ms (FindLiveObjects: 13.326104 ms CreateObjectMapping: 15.983338 ms MarkObjects: 1726.011554 ms DeleteObjects: 0.522231 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.657571 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 190875. Total: 1753.001420 ms (FindLiveObjects: 13.136155 ms CreateObjectMapping: 13.384471 ms MarkObjects: 1726.013090 ms DeleteObjects: 0.467448 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 218779. Total: 1784.752803 ms (FindLiveObjects: 25.736000 ms CreateObjectMapping: 15.691759 ms MarkObjects: 1742.629760 ms DeleteObjects: 0.694260 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 62242 unused Assets to reduce memory usage. Loaded Objects now: 57281. Total: 1396.891139 ms (FindLiveObjects: 9.589337 ms CreateObjectMapping: 11.800627 ms MarkObjects: 1335.047479 ms DeleteObjects: 40.453184 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.773363 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 57271. Total: 1409.681700 ms (FindLiveObjects: 6.135957 ms CreateObjectMapping: 1.752034 ms MarkObjects: 1401.547442 ms DeleteObjects: 0.245244 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.788210 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 57267. Total: 1417.654937 ms (FindLiveObjects: 6.598797 ms CreateObjectMapping: 2.476501 ms MarkObjects: 1408.374587 ms DeleteObjects: 0.204796 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 57267. Total: 1424.481827 ms (FindLiveObjects: 5.882778 ms CreateObjectMapping: 1.743586 ms MarkObjects: 1416.672683 ms DeleteObjects: 0.182525 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.749299 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 236424. Total: 1775.465541 ms (FindLiveObjects: 16.371683 ms CreateObjectMapping: 16.111080 ms MarkObjects: 1742.002827 ms DeleteObjects: 0.979695 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 244432. Total: 1799.269542 ms (FindLiveObjects: 29.015047 ms CreateObjectMapping: 15.827692 ms MarkObjects: 1753.500611 ms DeleteObjects: 0.925936 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4935.876 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast4936.377 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast4939.677 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4941.677 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepTaurianConcordat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepTaurianConcordat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 5091.526 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 5091.526 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_ruggedAtoll_vJung] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_ruggedAtoll_vJung/mapGeneral_ruggedAtoll_vJung.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [81a36aa7-a21e-4153-8632-dcb2383b4b4c] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [Rescue_Carrier] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_OpposingForce_1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce_2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_bullshark_BSK-M3] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, SYSTEM_UseFlashpoints, mission_rescue_oneMansArt, argo_mechBay_scaffolding, argo_power1, argo_mechBay_automation1, event_mw_carlylesBid, argo_mechBay2, event_mw_goodAsNew, argo_structure1, argo_trainingModule1, event_mw_corridorBocce, argo_pod2, argo_medBay2, argo_rec_lounge1, argo_rec_library1, argo_trainingModule2, argo_mechBay_automation2, chain_assassinate_HoloVidCelebrity0, argo_power2, argo_rec_hydroponics, argo_structure2, flashpoint_longRoad_complete, flashpoint_longRoad_b, event_mw_firstHarvest, argo_drive1, argo_pod3, chain_professional_stage1, argo_trainingModule3, flashpoint_flattenedEarth_complete, flashpoint_flattenedEarth_a, event_co_rumbleSeat, argo_mechBay3, argo_mechBay_refitHarness, event_mw_everybodyWins, flashpoint_lastChance_complete, flashpoint_lastChance_a, company_blackMarket_ON, argo_mechBay_machineShop, argo_power3, argo_medBay3, argo_rec_pool, chain_professional_stage2, argo_drive2, event_mw_moonlighting, MODIFIED_TAG_event_mw_moonlighting, argo_medbay_hospital] did not include all the required Tags[flashpoint_HM5_hourglass_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast5093.619 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast5096.632 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 20.126370 ms Unloading 1255 unused Assets to reduce memory usage. Loaded Objects now: 273963. Total: 1962.418574 ms (FindLiveObjects: 17.675212 ms CreateObjectMapping: 17.440464 ms MarkObjects: 1910.478614 ms DeleteObjects: 16.824027 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 2.025949 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 273991. Total: 1944.794049 ms (FindLiveObjects: 17.018072 ms CreateObjectMapping: 16.785884 ms MarkObjects: 1910.283802 ms DeleteObjects: 0.705268 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273996. Total: 1955.742978 ms (FindLiveObjects: 17.362898 ms CreateObjectMapping: 16.737245 ms MarkObjects: 1921.000799 ms DeleteObjects: 0.641525 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] UnloadTime: 1.532389 ms Unloading 79081 unused Assets to reduce memory usage. Loaded Objects now: 175221. Total: 1623.992978 ms (FindLiveObjects: 15.428595 ms CreateObjectMapping: 20.697752 ms MarkObjects: 1554.918468 ms DeleteObjects: 32.947650 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Unloading 1052 unused Assets to reduce memory usage. Loaded Objects now: 247250. Total: 1837.358095 ms (FindLiveObjects: 34.669732 ms CreateObjectMapping: 13.442326 ms MarkObjects: 1786.022029 ms DeleteObjects: 3.223496 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -91.2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -86.40001 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -524.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -203.97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 95.037066 ms Unloading 1392 unused Assets to reduce memory usage. Loaded Objects now: 169397. Total: 1784.660901 ms (FindLiveObjects: 12.273194 ms CreateObjectMapping: 11.714100 ms MarkObjects: 1751.832800 ms DeleteObjects: 8.840294 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.589732 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 169392. Total: 1762.866976 ms (FindLiveObjects: 11.981871 ms CreateObjectMapping: 10.527305 ms MarkObjects: 1739.904688 ms DeleteObjects: 0.452856 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 169392. Total: 1753.927100 ms (FindLiveObjects: 11.643701 ms CreateObjectMapping: 10.601799 ms MarkObjects: 1731.101513 ms DeleteObjects: 0.579318 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.556197 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 169404. Total: 1758.885733 ms (FindLiveObjects: 12.027439 ms CreateObjectMapping: 10.786884 ms MarkObjects: 1735.636474 ms DeleteObjects: 0.434424 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 197308. Total: 1834.460226 ms (FindLiveObjects: 26.105914 ms CreateObjectMapping: 12.863520 ms MarkObjects: 1794.715382 ms DeleteObjects: 0.775411 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 62715 unused Assets to reduce memory usage. Loaded Objects now: 62187. Total: 1531.390430 ms (FindLiveObjects: 11.095359 ms CreateObjectMapping: 13.226778 ms MarkObjects: 1464.388972 ms DeleteObjects: 42.678553 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.786930 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 62177. Total: 1573.937401 ms (FindLiveObjects: 6.627213 ms CreateObjectMapping: 1.795809 ms MarkObjects: 1565.267856 ms DeleteObjects: 0.246268 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.777458 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 62173. Total: 1588.482556 ms (FindLiveObjects: 6.517391 ms CreateObjectMapping: 1.738978 ms MarkObjects: 1579.988368 ms DeleteObjects: 0.237308 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 62173. Total: 1541.780777 ms (FindLiveObjects: 6.439056 ms CreateObjectMapping: 1.723874 ms MarkObjects: 1533.404858 ms DeleteObjects: 0.212220 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.853745 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 241327. Total: 1909.054511 ms (FindLiveObjects: 15.711214 ms CreateObjectMapping: 14.452228 ms MarkObjects: 1878.023755 ms DeleteObjects: 0.867057 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 249335. Total: 1940.441357 ms (FindLiveObjects: 28.349458 ms CreateObjectMapping: 14.844414 ms MarkObjects: 1896.459274 ms DeleteObjects: 0.786930 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 5432.816 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast5433.316 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 5435.835, 5436.835 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast5436.816 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 5436.838 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 5438.834 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 5463.068 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast5463.75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast5466.751 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 5468.768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 5499.505 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 5499.505 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_theMine_aDes] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_theMine_aDes/mapGeneral_theMine_aDes.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [5086b6fa-ec54-421a-8128-76199e167cfc] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [CaptureEscort_ProfessionalLifestyle] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin desertParched (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Friendly_Escort (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BlockingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Reinforcement (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Hunter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast5501.608 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 25.144906 ms Unloading 1242 unused Assets to reduce memory usage. Loaded Objects now: 299215. Total: 2153.872777 ms (FindLiveObjects: 19.504044 ms CreateObjectMapping: 18.180804 ms MarkObjects: 2098.087508 ms DeleteObjects: 18.098629 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 2.377175 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 299241. Total: 2153.368978 ms (FindLiveObjects: 19.601323 ms CreateObjectMapping: 17.601742 ms MarkObjects: 2115.444518 ms DeleteObjects: 0.721139 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 299320. Total: 2154.039686 ms (FindLiveObjects: 20.050595 ms CreateObjectMapping: 19.930021 ms MarkObjects: 2113.334603 ms DeleteObjects: 0.723443 ms) d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] Unloading 23 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.847264 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 79871 unused Assets to reduce memory usage. Loaded Objects now: 322251. Total: 2031.853014 ms (FindLiveObjects: 26.701615 ms CreateObjectMapping: 23.791970 ms MarkObjects: 1947.831436 ms DeleteObjects: 33.527224 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) Unloading 1042 unused Assets to reduce memory usage. Loaded Objects now: 393824. Total: 2242.843773 ms (FindLiveObjects: 28.752395 ms CreateObjectMapping: 19.694249 ms MarkObjects: 2189.746969 ms DeleteObjects: 4.649391 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (InformLanceOfGuardAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Orders: Don't know what to do with InformLanceOfGuard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Sleipnir APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Sleipnir APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Sleipnir APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -112 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -142 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Griffin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Locust (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Locust (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Griffin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Locust (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Locust (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Landing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -97.48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -292.96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stopping ThreadPool (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.BTCustomRenderer+CustomCommandBuffers.Detach (System.Boolean isSimgame) [0x00101] in :0 at BattleTech.Rendering.BTCustomRenderer.OnDisable () [0x00030] in :0 (Filename: Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.BTUIDecal.DecalInvisible () [0x0001c] in :0 at BattleTech.Rendering.BTDecal.OnBecameInvisible () [0x00000] in :0 UnityEngine.Object:DestroyImmediate(Object, Boolean) UnityEngine.Object:DestroyImmediate(Object) BattleTech.Rendering.RegionRenderer:OnDisable() (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UIBleep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UIBleep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UISweep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Rendering.UI.UICreep.OnDisable () [0x0000d] in :0 (Filename: Line: 0) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in :0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in :0 (Filename: Line: 0) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)