[systemsettings.cpp:200]: System memory: 16233MB [systemsettings.cpp:207]: CPU speed: 0MHz [systemsettings.cpp:212]: Number of processors: 12 [systemsettings.cpp:218]: CPU type: x64 [systemsettings.cpp:273]: OS: Windows 8 Build: 9200 [gfx_dx9.cpp:3941]: Loading settings for adapter -1, fullscreen=1, multisample=15 [gfx_dx9.cpp:3963]: Graphic Adapters: [gfx_dx9.cpp:3971]: 0: NVIDIA GeForce RTX 2070 [gfx_dx9.cpp:3990]: Using Adapter [0] to check for multi-sampling support: [gfx_dx9.cpp:4008]: Using Adapter [0]: [gfx_dx9.cpp:4017]: Graphics device: NVIDIA GeForce RTX 2070 [gfx_dx9.cpp:4018]: Graphics driver: nvldumdx.dll [gfx_dx9.cpp:4019]: Driver version: 4120 [gfx_dx9.cpp:4061]: Attempting to Create Device for Adapter 0 ... [gfx_dx9.cpp:4067]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_dx9.cpp:4113]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5C50-11CF-EB63-1F371BC2D735} VendorId: 4318 DeviceId: 7952 SubSysId: 386994243 Revision: 161 DriverVersion.HighPart: 1703957 DriverVersion.LowPart: 921624 [gfx_dx9.cpp:4133]: Instancing supported. [gfx_dx9.cpp:4143]: Video memory amount: 8031MB [gfx_dx9.cpp:4144]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4145]: MaxVertexBlendMatrices: 4 [gfx_dx9.cpp:4146]: MaxVertexBlendMatrixIndex: 8 [gfx_dx9.cpp:4147]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4148]: MaxTextureBlendStages: 8 [gfx_dx9.cpp:4149]: MaxTextureWidth: 16384 [gfx_dx9.cpp:4150]: MaxTextureHeight: 16384 [gfx_dx9.cpp:4153]: Vertex Shader version: 3.0 [gfx_dx9.cpp:4158]: Pixel Shader version: 3.0 [graphicssettings.cpp:154]: 2 samples supported. [graphicssettings.cpp:154]: 4 samples supported. [graphicssettings.cpp:154]: 8 samples supported. [graphicssettings.cpp:186]: Support for Anisotropic filtering found. [graphicssettings.cpp:189]: Max Anisotropic filtering supported: 16 [graphicssettings.cpp:190]: Anisotropic filtering set to: 4