Initialize engine version: 2018.4.10f1 (a0470569e97b) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: VRAM: 2988 MB Driver: 24.21.13.9924 Begin MonoManager ReloadAssembly - Completed reload, in 0.100 seconds WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.488200 ms GameLoader started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to open archive file: D:/Games/Epic Games/SurvivingTheAftermath/Aftermath64_Data/StreamingAssets/AssetBundles/menu (Filename: Line: 587) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Lux Water/WaterSurface Tessellation' - All passes removed WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 3.842800 ms Surviving the Aftermath -- Version: 1.0.1.4984 -- fcc8e6619dddbf407eadf8fdf8762f6a9316b3e0 Starting the game on platform Epic Set language English Unloading 1602 unused Assets to reduce memory usage. Loaded Objects now: 159913. Total: 147.651500 ms (FindLiveObjects: 6.439400 ms CreateObjectMapping: 17.522400 ms MarkObjects: 120.635300 ms DeleteObjects: 3.053700 ms) Searching for compatible XInput library... Found Xinput1_4.dll. Unable to process Mod Registery Setting up 2 worker threads for Enlighten. Thread -> id: 28a0 -> priority: 1 Thread -> id: 3380 -> priority: 1 Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 5.239300 ms [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6104 unused Assets to reduce memory usage. Loaded Objects now: 152295. Total: 132.708700 ms (FindLiveObjects: 7.525500 ms CreateObjectMapping: 19.419600 ms MarkObjects: 103.260100 ms DeleteObjects: 2.502700 ms) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Unloading 2 Unused Serialized files (Serialized files now loaded: 14) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 1.571500 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 209382. Total: 189.053500 ms (FindLiveObjects: 11.689000 ms CreateObjectMapping: 26.460300 ms MarkObjects: 150.280800 ms DeleteObjects: 0.622800 ms) Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found Template Authoritarian has missing/null trait effects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading screen shown for 34.3s Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Coroutine couldn't be started because the the game object 'PopupPause(Clone)' is inactive! (Filename: Line: 783) UnloadTime: 220.385300 ms Unloading 15238 unused Assets to reduce memory usage. Loaded Objects now: 156387. Total: 226.732400 ms (FindLiveObjects: 12.019100 ms CreateObjectMapping: 26.710700 ms MarkObjects: 179.523300 ms DeleteObjects: 8.478600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.797400 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 209808. Total: 258.395900 ms (FindLiveObjects: 13.217300 ms CreateObjectMapping: 27.127000 ms MarkObjects: 217.466100 ms DeleteObjects: 0.585100 ms) Template Authoritarian has missing/null trait effects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading screen shown for 31.8s Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Coroutine couldn't be started because the the game object 'PopupPause(Clone)' is inactive! (Filename: Line: 783) UnloadTime: 232.140100 ms Unloading 15273 unused Assets to reduce memory usage. Loaded Objects now: 156515. Total: 223.000100 ms (FindLiveObjects: 12.816700 ms CreateObjectMapping: 24.985000 ms MarkObjects: 176.938500 ms DeleteObjects: 8.259300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.661500 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 209938. Total: 286.111300 ms (FindLiveObjects: 17.778500 ms CreateObjectMapping: 34.775600 ms MarkObjects: 232.760600 ms DeleteObjects: 0.795800 ms) Template Authoritarian has missing/null trait effects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading screen shown for 32.2s Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390)