[systemsettings.cpp:200]: System memory: 8000MB [systemsettings.cpp:207]: CPU speed: 0MHz [systemsettings.cpp:212]: Number of processors: 8 [systemsettings.cpp:218]: CPU type: x64 [systemsettings.cpp:273]: OS: Windows 8 Build: 9200 [gfx_dx9.cpp:3941]: Loading settings for adapter -1, fullscreen=1, multisample=15 [gfx_dx9.cpp:3963]: Graphic Adapters: [gfx_dx9.cpp:3971]: 0: NVIDIA GeForce GTX 1050 Ti [gfx_dx9.cpp:3971]: 1: Intel(R) UHD Graphics 630 [gfx_dx9.cpp:3990]: Using Adapter [0] to check for multi-sampling support: [gfx_dx9.cpp:4008]: Using Adapter [0]: [gfx_dx9.cpp:4017]: Graphics device: NVIDIA GeForce GTX 1050 Ti [gfx_dx9.cpp:4018]: Graphics driver: nvldumdx.dll [gfx_dx9.cpp:4019]: Driver version: 3602 [gfx_dx9.cpp:4061]: Attempting to Create Device for Adapter 0 ... [gfx_dx9.cpp:4067]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_dx9.cpp:4113]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5FCC-11CF-9E7D-E3A41BC2D735} VendorId: 4318 DeviceId: 7308 SubSysId: -2064838596 Revision: 161 DriverVersion.HighPart: 1703957 DriverVersion.LowPart: 921106 [gfx_dx9.cpp:4133]: Instancing supported. [gfx_dx9.cpp:4143]: Video memory amount: 4018MB [gfx_dx9.cpp:4144]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4145]: MaxVertexBlendMatrices: 4 [gfx_dx9.cpp:4146]: MaxVertexBlendMatrixIndex: 8 [gfx_dx9.cpp:4147]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4148]: MaxTextureBlendStages: 8 [gfx_dx9.cpp:4149]: MaxTextureWidth: 16384 [gfx_dx9.cpp:4150]: MaxTextureHeight: 16384 [gfx_dx9.cpp:4153]: Vertex Shader version: 3.0 [gfx_dx9.cpp:4158]: Pixel Shader version: 3.0 [graphicssettings.cpp:154]: 2 samples supported. [graphicssettings.cpp:154]: 4 samples supported. [graphicssettings.cpp:154]: 8 samples supported. [graphicssettings.cpp:186]: Support for Anisotropic filtering found. [graphicssettings.cpp:189]: Max Anisotropic filtering supported: 16 [graphicssettings.cpp:190]: Anisotropic filtering set to: 4 [main.cpp:1265]: EU4 Version Oct 2 2019 : 12:41:44 [main.cpp:1274]: Creating application... [main.cpp:1316]: Initializing application... [main.cpp:1317]: Language: l_english [eu4application.cpp:488]: Initializing application... [eu4application.cpp:490]: Done initializing application [eu4application.cpp:496]: Loading cursor... [eu4application.cpp:569]: Done loading cursor [eu4application.cpp:571]: Initializing sound... [eu4application.cpp:590]: Done initializing sound [eu4application.cpp:592]: Initializing graphics... [graphicssettings.cpp:726]: Using multisampling: 4 [graphics.cpp:811]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1920x1080 [graphicssettings.cpp:695]: Usable res: 640 480 60 [graphicssettings.cpp:695]: Usable res: 720 480 60 [graphicssettings.cpp:695]: Usable res: 720 576 56 [graphicssettings.cpp:695]: Usable res: 720 576 60 [graphicssettings.cpp:695]: Usable res: 800 600 56 [graphicssettings.cpp:695]: Usable res: 800 600 60 [graphicssettings.cpp:695]: Usable res: 1024 768 60 [graphicssettings.cpp:695]: Usable res: 1024 768 70 [graphicssettings.cpp:695]: Usable res: 1152 864 75 [graphicssettings.cpp:695]: Usable res: 1176 664 60 [graphicssettings.cpp:695]: Usable res: 1280 720 60 [graphicssettings.cpp:695]: Usable res: 1280 768 60 [graphicssettings.cpp:695]: Usable res: 1280 800 60 [graphicssettings.cpp:695]: Usable res: 1280 960 60 [graphicssettings.cpp:695]: Usable res: 1280 1024 60 [graphicssettings.cpp:695]: Usable res: 1360 768 60 [graphicssettings.cpp:695]: Usable res: 1360 768 50 [graphicssettings.cpp:695]: Usable res: 1366 768 60 [graphicssettings.cpp:695]: Usable res: 1366 768 50 [graphicssettings.cpp:695]: Usable res: 1600 1024 60 [graphicssettings.cpp:695]: Usable res: 1600 1024 50 [graphicssettings.cpp:695]: Usable res: 1768 992 60 [graphicssettings.cpp:695]: Usable res: 1768 992 50 [graphicssettings.cpp:695]: Usable res: 1920 1080 60 [graphicssettings.cpp:695]: Usable res: 1920 1080 50 [graphics.cpp:844]: Done creating device.