[systemsettings.cpp:197]: System memory: 12278MB [systemsettings.cpp:204]: CPU speed: 0MHz [systemsettings.cpp:209]: Number of processors: 12 [systemsettings.cpp:221]: CPU type: x86 [systemsettings.cpp:270]: OS: Windows 8 Build: 9200 [gfx_dx9.cpp:3960]: Loading settings for adapter -1, fullscreen=1, multisample=15 [gfx_dx9.cpp:3982]: Graphic Adapters: [gfx_dx9.cpp:3990]: 0: NVIDIA GeForce GTX 770 [gfx_dx9.cpp:4009]: Using Adapter [0] to check for multi-sampling support: [gfx_dx9.cpp:4027]: Using Adapter [0]: [gfx_dx9.cpp:4036]: Graphics device: NVIDIA GeForce GTX 770 [gfx_dx9.cpp:4037]: Graphics driver: nvldumd.dll [gfx_dx9.cpp:4038]: Driver version: 3039 [gfx_dx9.cpp:4080]: Attempting to Create Device for Adapter 0 ... [gfx_dx9.cpp:4086]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_dx9.cpp:4132]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-52C4-11CF-B178-3D301BC2D735} VendorId: 4318 DeviceId: 4484 SubSysId: 271782110 Revision: 161 DriverVersion.HighPart: 1703957 DriverVersion.LowPart: 920543 [gfx_dx9.cpp:4152]: Instancing supported. [gfx_dx9.cpp:4162]: Video memory amount: 2007MB [gfx_dx9.cpp:4163]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4164]: MaxVertexBlendMatrices: 4 [gfx_dx9.cpp:4165]: MaxVertexBlendMatrixIndex: 8 [gfx_dx9.cpp:4166]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4167]: MaxTextureBlendStages: 8 [gfx_dx9.cpp:4168]: MaxTextureWidth: 16384 [gfx_dx9.cpp:4169]: MaxTextureHeight: 16384 [gfx_dx9.cpp:4172]: Vertex Shader version: 3.0 [gfx_dx9.cpp:4177]: Pixel Shader version: 3.0 [graphicssettings.cpp:154]: 2 samples supported. [graphicssettings.cpp:154]: 4 samples supported. [graphicssettings.cpp:154]: 8 samples supported. [graphicssettings.cpp:186]: Support for Anisotropic filtering found. [graphicssettings.cpp:189]: Max Anisotropic filtering supported: 16 [graphicssettings.cpp:190]: Anisotropic filtering set to: 0 [systemsettings.cpp:197]: System memory: 12278MB [systemsettings.cpp:204]: CPU speed: 0MHz [systemsettings.cpp:209]: Number of processors: 12 [systemsettings.cpp:221]: CPU type: x86 [systemsettings.cpp:270]: OS: Windows 8 Build: 9200 [gfx_dx9.cpp:3960]: Loading settings for adapter -1, fullscreen=1, multisample=15 [gfx_dx9.cpp:3982]: Graphic Adapters: [gfx_dx9.cpp:3990]: 0: NVIDIA GeForce GTX 770 [gfx_dx9.cpp:4009]: Using Adapter [0] to check for multi-sampling support: [gfx_dx9.cpp:4027]: Using Adapter [0]: [gfx_dx9.cpp:4036]: Graphics device: NVIDIA GeForce GTX 770 [gfx_dx9.cpp:4037]: Graphics driver: nvldumd.dll [gfx_dx9.cpp:4038]: Driver version: 3039 [gfx_dx9.cpp:4080]: Attempting to Create Device for Adapter 0 ... [gfx_dx9.cpp:4086]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_dx9.cpp:4132]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-52C4-11CF-B178-3D301BC2D735} VendorId: 4318 DeviceId: 4484 SubSysId: 271782110 Revision: 161 DriverVersion.HighPart: 1703957 DriverVersion.LowPart: 920543 [gfx_dx9.cpp:4152]: Instancing supported. [gfx_dx9.cpp:4162]: Video memory amount: 2007MB [gfx_dx9.cpp:4163]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4164]: MaxVertexBlendMatrices: 4 [gfx_dx9.cpp:4165]: MaxVertexBlendMatrixIndex: 8 [gfx_dx9.cpp:4166]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4167]: MaxTextureBlendStages: 8 [gfx_dx9.cpp:4168]: MaxTextureWidth: 16384 [gfx_dx9.cpp:4169]: MaxTextureHeight: 16384 [gfx_dx9.cpp:4172]: Vertex Shader version: 3.0 [gfx_dx9.cpp:4177]: Pixel Shader version: 3.0 [graphicssettings.cpp:154]: 2 samples supported. [graphicssettings.cpp:154]: 4 samples supported. [graphicssettings.cpp:154]: 8 samples supported. [graphicssettings.cpp:186]: Support for Anisotropic filtering found. [graphicssettings.cpp:189]: Max Anisotropic filtering supported: 16 [graphicssettings.cpp:190]: Anisotropic filtering set to: 0 [main.cpp:1648]: EU4 Version Jan 30 2019 : 10:02:24 [main.cpp:1657]: Creating application... [main.cpp:1709]: Initializing application... [main.cpp:1710]: Language: l_english [eu4application.cpp:485]: Initializing application... [eu4application.cpp:487]: Done initializing application [eu4application.cpp:493]: Loading cursor... [eu4application.cpp:566]: Done loading cursor [eu4application.cpp:568]: Initializing sound... [eu4application.cpp:587]: Done initializing sound [eu4application.cpp:589]: Initializing graphics... [graphicssettings.cpp:727]: Using multisampling: 8 [graphics.cpp:811]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1920x1080 [graphicssettings.cpp:696]: Usable res: 640 480 60 [graphicssettings.cpp:696]: Usable res: 640 480 75 [graphicssettings.cpp:696]: Usable res: 720 480 60 [graphicssettings.cpp:696]: Usable res: 720 480 75 [graphicssettings.cpp:696]: Usable res: 720 576 60 [graphicssettings.cpp:696]: Usable res: 720 576 75 [graphicssettings.cpp:696]: Usable res: 800 600 60 [graphicssettings.cpp:696]: Usable res: 800 600 75 [graphicssettings.cpp:696]: Usable res: 1024 768 60 [graphicssettings.cpp:696]: Usable res: 1024 768 75 [graphicssettings.cpp:696]: Usable res: 1152 864 75 [graphicssettings.cpp:696]: Usable res: 1280 720 60 [graphicssettings.cpp:696]: Usable res: 1280 720 75 [graphicssettings.cpp:696]: Usable res: 1280 768 60 [graphicssettings.cpp:696]: Usable res: 1280 768 75 [graphicssettings.cpp:696]: Usable res: 1280 800 60 [graphicssettings.cpp:696]: Usable res: 1280 800 75 [graphicssettings.cpp:696]: Usable res: 1280 960 60 [graphicssettings.cpp:696]: Usable res: 1280 960 75 [graphicssettings.cpp:696]: Usable res: 1280 1024 60 [graphicssettings.cpp:696]: Usable res: 1280 1024 75 [graphicssettings.cpp:696]: Usable res: 1360 768 60 [graphicssettings.cpp:696]: Usable res: 1366 768 60 [graphicssettings.cpp:696]: Usable res: 1600 900 60 [graphicssettings.cpp:696]: Usable res: 1600 1024 60 [graphicssettings.cpp:696]: Usable res: 1680 1050 60 [graphicssettings.cpp:696]: Usable res: 1920 1080 60 [graphics.cpp:844]: Done creating device. [eu4application.cpp:725]: Done initializing graphics [main.cpp:1779]: Running application...