[systemsettings.cpp:181]: System memory: 2048MB [systemsettings.cpp:183]: CPU speed: 2293MHz [systemsettings.cpp:190]: Number of processors: 4 [systemsettings.cpp:201]: CPU type: x86 [systemsettings.cpp:233]: OS: Windows Vista Service Pack 2 Build: 6002 [gfx_settings.cpp:51]: Graphic Adapters: [gfx_settings.cpp:56]: 0: NVIDIA GeForce 9600 GS [gfx_settings.cpp:73]: Checking for multi-sampling support: [gfx_settings.cpp:84]: 2 samples supported. [gfx_settings.cpp:84]: 4 samples supported. [gfx_settings.cpp:84]: 8 samples supported. [gfx_settings.cpp:99]: Using Adapter [0]: [gfx_settings.cpp:105]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_settings.cpp:147]: Graphics device: NVIDIA GeForce 9600 GS [gfx_settings.cpp:148]: Graphics driver: nvd3dum.dll [gfx_settings.cpp:153]: Driver version: 9610 [gfx_settings.cpp:170]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-4563-11CF-7151-2CB41FC2C535} VendorId: 4318 DeviceId: 1571 SubSysId: -1809836213 Revision: 161 DriverVersion.HighPart: 524305 DriverVersion.LowPart: 796042 [gfx_settings.cpp:220]: Instancing supported. [gfx_settings.cpp:238]: Video memory amount: 1342MB [gfx_settings.cpp:241]: Support for T&L found. [gfx_settings.cpp:244]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:245]: MaxVertexBlendMatrices: 4 [gfx_settings.cpp:246]: MaxVertexBlendMatrixIndex: 8 [gfx_settings.cpp:248]: MaxSimultaneousTextures: 8 [gfx_settings.cpp:249]: MaxTextureBlendStages: 8 [gfx_settings.cpp:250]: Support for Anisotropic filtering found. [gfx_settings.cpp:253]: Max Anisotropic filtering: 16 [gfx_settings.cpp:254]: Anisotropic filtering set to: 0 [gfx_settings.cpp:258]: Vertex Shader version: 3.0 [gfx_settings.cpp:263]: Pixel Shader version: 3.0 [main.cpp:442]: CK2 Version Apr 30 2012 : 14:15:14 [internationalizedtext.cpp:1244]: Create table [internationalizedtext.cpp:1246]: Create text database [graphicssettings.cpp:624]: Not using multisampling. [graphics.cpp:163]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1600x1024 [graphicssettings.cpp:413]: Usable res: 1024 768 60 [graphicssettings.cpp:413]: Usable res: 1024 768 75 [graphicssettings.cpp:413]: Usable res: 1152 864 60 [graphicssettings.cpp:413]: Usable res: 1280 768 60 [graphicssettings.cpp:413]: Usable res: 1280 800 60 [graphicssettings.cpp:413]: Usable res: 1280 960 60 [graphicssettings.cpp:413]: Usable res: 1280 1024 60 [graphicssettings.cpp:413]: Usable res: 1280 1024 75 [graphicssettings.cpp:413]: Usable res: 1360 768 60 [graphicssettings.cpp:413]: Usable res: 1600 900 60 [graphicssettings.cpp:413]: Usable res: 1600 1024 59 [graphicssettings.cpp:413]: Usable res: 1600 1024 60 [graphicssettings.cpp:413]: Usable res: 1680 1050 59 [graphicssettings.cpp:413]: Usable res: 1680 1050 60 [graphicssettings.cpp:413]: Usable res: 1920 1080 60 [graphicssettings.cpp:413]: Usable res: 1920 1080 59 [graphicssettings.cpp:413]: Usable res: 1920 1080 50 [graphicssettings.cpp:413]: Usable res: 1440 900 60 [graphicssettings.cpp:413]: Usable res: 1600 1000 60 [graphics.cpp:204]: Done creating device.