#Liege: Siege won province_event = { id = 180229 desc = "EVTDESC180229" picture = GFX_evt_torture is_triggered_only = yes trigger = { Not = { has_province_modifier = looted_1 } } option = { name = "EVTOPTA180229" #Forbid such things piety = 25 prestige = 50 add_trait = just ai_will_do = { factor = 0.5 modifier = { factor = 1.25 trait = just } modifier = { factor = 1.25 trait = kind } modifier = { factor = 1.25 trait = brilliant_strategist } modifier = { factor = 0.5 trait = cruel } modifier = { factor = 1.25 trait = charitable } modifier = { factor = 1.25 trait = honest } modifier = { factor = 0.5 trait = arbitrary } modifier = { factor = 0.5 trait = cynical } } } option = { name = "EVTOPTB180229" #Loot the province but spare children and women piety = 10 wealth = 50 add_province_modifier = { name = looted_1 duration = 365 } ai_will_do = { factor = 0.5 modifier = { factor = 1.25 trait = greedy } modifier = { factor = 1.25 trait = lady_macbeth } modifier = { factor = 1.25 trait = machiavellian } modifier = { factor = 0.5 trait = kind } modifier = { factor = 1.25 trait = zealous } modifier = { factor = 1.25 trait = cruel } modifier = { factor = 0.5 trait = just } modifier = { factor = 1.25 trait = arbitrary } } } option = { name = "EVTOPTC180229" #Rape and pillage piety = -25 prestige = -50 wealth = 150 add_province_modifier = { name = looted_1 duration = 1000 } random = { chance = 50 add_trait = arbitrary } ai_will_do = { factor = 0.25 modifier = { factor = 1.25 trait = greedy } modifier = { factor = 1.25 trait = lady_macbeth } modifier = { factor = 1.25 trait = machiavellian } modifier = { factor = 0.5 trait = kind } modifier = { factor = 1.25 trait = zealous } modifier = { factor = 1.25 trait = cruel } modifier = { factor = 0.5 trait = just } modifier = { factor = 2.5 trait = arbitrary } } } } # Jousting Tournament character_event = { id = 180235 title = "EVTNAME180235" desc = "EVTDESC180235" picture = "GFX_evt_joust" is_triggered_only = yes option = { name = "EVTOPTA180235" prestige = 50 set_character_flag = attending_tournament } option = { name = "EVTOPTB180235" prestige = -100 } } ## The Great Famine of 1315-1317 narrative_event = { id = 180237 title = "EVTNAME180237" desc = "EVTDESC180237" picture = "GFX_evt_Peasant_mob_in_arms" trigger = { year = 1314 religion = christian Not = { religion = orthodox } Not = { religion = monophysite } Not = { has_global_flag = great_famine_1 } } mean_time_to_happen = { months = 12 } option = { name = "EVTOPTA180237" set_global_flag = great_famine_1 } } #Pope demands return of Rome character_event = { id = 190020 picture = "GFX_evt_pope" trigger = { has_landed_title = c_roma religion = catholic rightful_religious_head_scope = { has_landed_title = k_papal_state NOT = { opinion = { who = ROOT value = 50 } } } NOT = { trait = excommunicated } NOT = { has_character_flag = excommunicated_rome } } desc = "EVTDESC190020" mean_time_to_happen = { years = 10 modifier = { factor = 0.9 rightful_religious_head_scope = { NOT = { opinion = { who = ROOT value = 25 } } } } modifier = { factor = 0.9 rightful_religious_head_scope = { NOT = { opinion = { who = ROOT value = 0 } } } } modifier = { factor = 0.9 rightful_religious_head_scope = { NOT = { opinion = { who = ROOT value = -25 } } } } modifier = { factor = 0.9 rightful_religious_head_scope = { NOT = { opinion = { who = ROOT value = -50 } } } } modifier = { factor = 0.9 rightful_religious_head_scope = { NOT = { opinion = { who = ROOT value = -75 } } } } modifier = { factor = 0.9 rightful_religious_head_scope = { NOT = { opinion = { who = ROOT value = -100 } } } } modifier = { factor = 1.5 piety = 200 } modifier = { factor = 1.5 piety = 100 } modifier = { factor = 0.5 NOT = { piety = 0 } } modifier = { factor = 0.5 NOT = { piety = -100 } } modifier = { factor = 0.5 NOT = { piety = -200 } } modifier = { factor = 0.01 rightful_religious_head_scope = { NOT = { demesne_size = 1 } } } } option = { name = "EVTOPTA190020" ai_chance = { factor = 100 } piety = 50 rightful_religious_head_scope = { c_roma = { gain_title = PREV } opinion = { modifier = opinion_happy who = ROOT years = 10 } } } option = { name = "EVTOPTB190020" ai_chance = { factor = 0 } piety = -50 add_trait = excommunicated set_character_flag = excommunicated_rome rightful_religious_head_scope = { opinion = { modifier = opinion_hate who = ROOT years = 100 } } } } #Reduce fertility / change stats for older characters character_event = { id = 190021 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes trigger = { ai = yes is_ruler = no liege = { age = 50 ai = no NOT = { has_character_flag = age_50 } } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" liege = { fertility = -0.1 change_martial = -1 change_learning = 1 set_character_flag = age_50 } } } character_event = { id = 190022 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes trigger = { ai = yes is_ruler = no liege = { age = 60 ai = no NOT = { has_character_flag = age_60 } } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" liege = { fertility = -0.2 change_martial = -2 change_learning = 1 set_character_flag = age_60 } } } character_event = { id = 190023 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes trigger = { ai = yes is_ruler = no liege = { age = 70 ai = no NOT = { has_character_flag = age_70 } } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" liege = { fertility = -0.3 change_martial = -3 change_learning = 1 set_character_flag = age_70 } } } character_event = { id = 190024 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes trigger = { ai = yes is_ruler = no liege = { age = 70 ai = no NOT = { has_character_flag = age_80 } } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" liege = { fertility = -0.4 change_martial = -4 change_learning = 1 set_character_flag = age_80 } } } character_event = { id = 190025 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes trigger = { ai = yes is_ruler = no liege = { age = 90 ai = no NOT = { has_character_flag = age_90 } } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" liege = { fertility = -0.5 change_martial = -5 change_learning = 1 set_character_flag = age_90 } } } character_event = { id = 190026 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes min_age = 50 trigger = { ai = yes NOT = { has_character_flag = age_50 } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" fertility = -0.1 change_martial = -1 change_learning = 1 set_character_flag = age_50 } } character_event = { id = 190027 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes min_age = 60 trigger = { ai = yes NOT = { has_character_flag = age_60 } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" fertility = -0.2 change_martial = -2 change_learning = 1 set_character_flag = age_60 } } character_event = { id = 190028 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes min_age = 70 trigger = { ai = yes NOT = { has_character_flag = age_70 } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" fertility = -0.3 change_martial = -3 change_learning = 1 set_character_flag = age_70 } } character_event = { id = 190029 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes min_age = 80 trigger = { ai = yes NOT = { has_character_flag = age_80 } } desc = "EVTDESC190021" option = { name = "EVTOPTA190021" fertility = -0.4 change_martial = -4 change_learning = 1 set_character_flag = age_80 } } character_event = { id = 190030 picture = "GFX_evt_illness" is_triggered_only = yes hide_from = yes min_age = 90 trigger = { ai = yes NOT = { has_character_flag = age_90 } } desc = "EVTDESC190031" option = { name = "EVTOPTA190031" fertility = -0.5 change_martial = -5 change_learning = 1 set_character_flag = age_90 } } #Assassin goes nuts character_event = { id = 190031 picture = GFX_evt_lunatic trigger = { has_character_flag = filthy_murderer NOT = { had_character_flag = { flag = filthy_murderer days = 3650 } } NOT = { trait = lunatic trait = cruel trait = impaler trait = possessed trait = depressed trait = paranoid trait = incapable } } desc = "EVTDESC190031" mean_time_to_happen = { years = 100 modifier = { factor = 2.0 trait = arbitrary } modifier = { factor = 2.0 trait = deceitful } modifier = { factor = 2.0 trait = envious } modifier = { factor = 2.0 trait = wroth } modifier = { factor = 0.5 trait = stressed } modifier = { factor = 0.5 trait = kind } modifier = { factor = 0.5 trait = charitable } modifier = { factor = 0.5 trait = just } modifier = { factor = 0.5 trait = honest } } option = { name = "EVTOPTB190031" trigger = { OR = { AND = { trait = kind trait = charitable } AND = { trait = kind trait = just } AND = { trait = charitable trait = just } AND = { trait = honest trait = just } AND = { trait = honest trait = charitable } AND = { trait = honest trait = kind } } } remove_trait = stressed add_trait = lunatic clr_character_flag = filthy_murderer } option = { name = "EVTOPTA190031" trigger = { trait = stressed OR = { trait = kind trait = charitable trait = just trait = honest } NOT = { OR = { AND = { trait = kind trait = charitable } AND = { trait = kind trait = just } AND = { trait = charitable trait = just } AND = { trait = honest trait = just } AND = { trait = honest trait = charitable } AND = { trait = honest trait = kind } } } } remove_trait = stressed add_trait = depressed clr_character_flag = filthy_murderer } option = { name = "EVTOPTC190031" trigger = { NOT = { trait = stressed } OR = { trait = kind trait = charitable trait = just trait = honest } NOT = { OR = { AND = { trait = kind trait = charitable } AND = { trait = kind trait = just } AND = { trait = charitable trait = just } AND = { trait = honest trait = just } AND = { trait = honest trait = charitable } AND = { trait = honest trait = kind } } } } add_trait = stressed clr_character_flag = filthy_murderer } option = { name = "EVTOPTD190031" trigger = { NOT = { trait = kind trait = charitable trait = just trait = honest } } add_trait = cruel random = { chance = 50 add_trait = arbitrary } random = { chance = 50 add_trait = wroth } clr_character_flag = filthy_murderer } } character_event = { id = 190032 picture = GFX_evt_lunatic trigger = { has_character_flag = filthy_murderer NOT = { had_character_flag = { flag = filthy_murderer days = 3650 } } trait = paranoid NOT = { trait = lunatic trait = possessed trait = incapable } any_courtier = { age = 16 NOT = { trait = incapable } NOT = { has_job_title = job_spymaster } } } desc = "EVTDESC190032" mean_time_to_happen = { years = 100 modifier = { factor = 2.0 trait = arbitrary } modifier = { factor = 2.0 trait = deceitful } modifier = { factor = 2.0 trait = envious } modifier = { factor = 2.0 trait = wroth } modifier = { factor = 0.5 trait = kind } modifier = { factor = 0.5 trait = charitable } modifier = { factor = 0.5 trait = just } } option = { name = "EVTOPTA190032" random_courtier = { limit = { age = 16 NOT = { trait = incapable } NOT = { has_job_title = job_spymaster } } hidden_tooltip = { add_trait = mysterious_death } death = yes } add_trait = lunatic clr_character_flag = filthy_murderer } } character_event = { id = 190033 trigger = { trait = crowned_by_pope NOT = { has_landed_title = e_hre } } desc = "EVTDESC190033" mean_time_to_happen = { months = 1 } option = { name = "EVTOPTA190033" remove_trait = crowned_by_pope } } character_event = { id = 190034 picture = "GFX_evt_into_the_dungeon" is_triggered_only = yes desc = "EVTDESC190034" option = { name = "EVTOPTA190034" any_vassal = { opinion = { modifier = opinion_tyrant who = ROOT years = 10 } } any_courtier = { opinion = { modifier = opinion_tyrant who = ROOT years = 10 } } piety = -10 } } character_event = { id = 190037 trigger = { OR = { has_landed_title = k_papal_state has_landed_title = d_teutonic_order has_landed_title = d_livonian_order has_landed_title = d_order_of_santiago has_landed_title = d_knights_hospitaler has_landed_title = d_knights_templar has_landed_title = d_teutonic_order2 has_landed_title = d_livonian_order2 has_landed_title = d_order_of_santiago2 has_landed_title = d_knights_hospitaler2 has_landed_title = d_knights_templar2 } NOT = { religion = catholic } } desc = "EVTDESC190037" mean_time_to_happen = { months = 1 } option = { name = "EVTOPTA190037" religion = catholic } } character_event = { id = 190038 trigger = { has_landed_title = k_orthodox NOT = { religion = orthodox } } desc = "EVTDESC190037" mean_time_to_happen = { months = 1 } option = { name = "EVTOPTA190037" religion = orthodox } } character_event = { id = 190039 trigger = { NOT = { has_landed_title = e_sunni #sanity check, should really disallow holding both... } OR = { has_landed_title = e_shiite has_landed_title = d_ghazi_shiite has_landed_title = d_hashshashin has_landed_title = d_ghazi_shiite2 has_landed_title = d_hashshashin2 } NOT = { religion = shiite } } desc = "EVTDESC190037" mean_time_to_happen = { months = 1 } option = { name = "EVTOPTA190037" religion = shiite } } character_event = { id = 190040 trigger = { NOT = { has_landed_title = e_shiite #sanity check, should really disallow holding both... } OR = { has_landed_title = e_sunni has_landed_title = d_ghazi_sunni has_landed_title = d_devotees_of_the_true_prophet has_landed_title = d_ghazi_sunni2 has_landed_title = d_devotees_of_the_true_prophet2 } NOT = { religion = sunni } } desc = "EVTDESC190037" mean_time_to_happen = { months = 1 } option = { name = "EVTOPTA190037" religion = sunni } } # Ruler goes native province_event = { id = 190041 desc = "EVTDESC190041" picture = GFX_evt_throne_room only_rulers = yes trigger = { age = 16 is_capital = yes religion = ROOT NOT = { culture = ROOT } NOT = { trait = incapable } prisoner = no any_neighbor_province = { culture = ROOT } NOT = { has_character_flag = gone_native } #don't apply to melting pots NOT = { culture = saxon owner = { culture = norman } } NOT = { kingdom = { title = k_sicily } owner = { culture = norman } } } mean_time_to_happen = { months = 1000 modifier = { factor = 0.5 NOT = { age = 20 } } modifier = { factor = 0.5 NOT = { age = 30 } } modifier = { factor = 2.0 age = 40 } modifier = { factor = 2.0 age = 50 } modifier = { factor = 2.0 age = 60 } modifier = { factor = 2.0 age = 70 } modifier = { factor = 2.0 age = 80 } modifier = { factor = 5.0 owner = { primary_title = { tier = EMPEROR } } } modifier = { factor = 2.0 owner = { primary_title = { tier = KING } } } modifier = { factor = 0.5 owner = { NOT = { any_demesne_province = { NOT = { culture = ROOT } } } } } modifier = { factor = 2.0 independent = no top_liege = { NOT = { culture = ROOT } } } modifier = { factor = 1.1 demesne_size = 2 } modifier = { factor = 1.1 demesne_size = 4 } modifier = { factor = 1.1 demesne_size = 6 } modifier = { factor = 1.1 demesne_size = 8 } modifier = { factor = 1.1 demesne_size = 10 } modifier = { factor = 0.95 NOT = { learning = 1 } } modifier = { factor = 0.95 NOT = { learning = 2 } } modifier = { factor = 0.95 NOT = { learning = 3 } } modifier = { factor = 0.95 NOT = { learning = 4 } } modifier = { factor = 0.95 NOT = { learning = 5 } } modifier = { factor = 0.95 NOT = { learning = 6 } } modifier = { factor = 0.95 NOT = { learning = 7 } } modifier = { factor = 0.95 NOT = { learning = 8 } } modifier = { factor = 0.95 NOT = { learning = 9 } } modifier = { factor = 1.05 learning = 11 } modifier = { factor = 1.05 learning = 12 } modifier = { factor = 1.05 learning = 13 } modifier = { factor = 1.05 learning = 14 } modifier = { factor = 1.05 learning = 15 } modifier = { factor = 1.05 learning = 16 } modifier = { factor = 1.05 learning = 17 } modifier = { factor = 1.05 learning = 18 } modifier = { factor = 1.05 learning = 19 } modifier = { factor = 1.05 learning = 20 } modifier = { factor = 1.05 learning = 21 } modifier = { factor = 1.05 learning = 22 } modifier = { factor = 1.05 learning = 23 } modifier = { factor = 1.05 learning = 24 } modifier = { factor = 1.05 learning = 25 } modifier = { factor = 0.9 trait = gregarious } modifier = { factor = 1.25 trait = shy } modifier = { factor = 0.9 trait = poet } modifier = { factor = 0.9 trait = diligent } modifier = { factor = 0.9 trait = humble } modifier = { factor = 0.9 trait = content } modifier = { factor = 2.0 owner = { culture = turkish } NOT = { year = 1150 } } modifier = { factor = 2.0 owner = { culture = mongol } NOT = { year = 1300 } } } option = { name = "EVTOPTA190041" ai_chance = { factor = 100 } owner = { set_character_flag = gone_native culture = ROOT any_child = { limit = { NOT = { age = 16 } } culture = ROOT } } } option = { name = "EVTOPTB190041" ai_chance = { factor = 0 } owner = { set_character_flag = gone_native prestige = 10 } } } character_event = { id = 190042 picture = GFX_evt_emissary is_triggered_only = yes desc = "EVTDESC190042" immediate = { if = { limit = { liege = { independent = no } } liege = { liege = { ROOT = { set_defacto_liege = PREV } } } } if = { limit = { liege = { independent = yes } } ROOT = { set_defacto_liege = ROOT } } } option = { name = "EVTOPTA190042" } } ################################### # # Custom Events: 1000057001 - 1000057999 # ################################### # by Pierre-Luc ################################### #For Homosexual ruler 1000057001-11, 21- #Homosexual and Lonely character_event = { id = 1000057001 desc = "EVTDESC1000057001" picture = GFX_evt_gaylovers capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { war = no has_epidemic = no is_ill = no has_lover = no is_abroad = no trait = homosexual NOT = { has_character_flag = gay_lover } NOT = { has_character_flag = gay_loverbard } age = 16 NOT = { age = 50 } } mean_time_to_happen = { days = 3650 modifier = { factor = 2.5 trait = chaste } modifier = { factor = 0.5 trait = lustful } modifier = { factor = 1.5 trait = shy } modifier = { factor = 1.5 is_married = yes } modifier = { factor = 1.25 has_character_flag = gay_avoid } modifier = { factor = 0.8 is_father = yes } } option = { name = "EVTOPTA1000057001" #Give it a shot piety = -5 random_list = { 50 = { character_event = { id = 1000057002 #Success tooltip = "EVTTOOLTIP1000057002" } } 25 = { character_event = { id = 1000057003 #Failure tooltip = "EVTTOOLTIP1000057003" } } } } option = { name = "EVTOPTB1000057001" #Too risky set_character_flag = gay_avoid random = { chance = 25 add_trait = chaste hidden_tooltip = { character_event = { id = 38274 #Notify Chaste } } } } } #Advances welcomed character_event = { id = 1000057002 desc = "EVTDESC1000057002" picture = GFX_evt_gaylovers is_triggered_only = yes option = { name = "EVTOPTA1000057002" set_character_flag = gay_lover if = { limit = { trait = stressed } remove_trait = stressed } add_character_modifier = { name = refocused duration = 180 } } } #Advances rebuffed character_event = { id = 1000057003 desc = "EVTDESC1000057003" picture = GFX_evt_quarrel is_triggered_only = yes option = { name = "EVTOPTA1000057003" set_character_flag = gay_avoid if = { limit = { NOT = { trait = stressed } } add_trait = stressed } prestige = -5 random = { chance = 25 add_character_modifier = { name = evil_rumours duration = 180 } } } option = { name = "EVTOPTB1000057003" set_character_flag = gay_avoid if = { limit = { NOT = { trait = stressed } } add_trait = stressed } prestige = -5 scaled_wealth = -0.01 random = { chance = 5 add_character_modifier = { name = evil_rumours duration = 180 } } } } #Homosexual spouse - affair discovered character_event = { id = 1000057004 desc = "EVTDESC1000057004" picture = "GFX_evt_quarrel" only_women = yes age = 20 capable_only = yes prisoner = no trigger = { OR = { trait = ambitious trait = diligent trait = elusive_shadow trait = intricate_webweaver } spouse = { trait = homosexual prisoner = no is_alive = yes is_abroad = no at_location = ROOT OR = { has_character_flag = gay_lover has_lover = yes has_character_flag = gay_loverbard } } } mean_time_to_happen = { days = 730 modifier = { factor = 2 trait = content } } option = { name = "EVTOPTA1000057004" ai_chance = { factor = 75 } piety = 10 } option = { name = "EVTOPTB1000057004" ai_chance = { factor = 25 } spouse = { character_event = { id = 1000057005 tooltip = "EVTTOOLTIP1000057005" } } } } # Confronted! character_event = { id = 1000057005 desc = "EVTDESC1000057005" picture = "GFX_evt_quarrel" is_triggered_only = yes option = { name = "EVTOPTA1000057005" FROM = { reverse_opinion = { modifier = opinion_angry who = ROOT years = 3 } } add_character_modifier = { name = evil_rumours duration = 365 } } option = { name = "EVTOPTB1000057005" FROM = { reverse_opinion = { modifier = opinion_angry who = ROOT years = 1 } } clr_character_flag = gay_lover clr_character_flag = gay_loverbard remove_character_modifier = refocused } } #Swordplay character_event = { id = 1000057006 desc = "EVTDESC1000057006" picture = GFX_evt_gaylovers capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { war = no has_epidemic = no is_ill = no has_lover = no is_abroad = no trait = homosexual has_character_flag = gay_lover age = 16 NOT = { age = 50 } NOT = { trait = wounded } NOT = { trait = maimed } NOT = { has_character_modifier = refocused } } mean_time_to_happen = { days = 730 modifier = { factor = 1.5 age = 40 } modifier = { factor = 0.5 martial = 10 } modifier = { factor = 2.5 martial = 15 } modifier = { factor = 0.75 trait = duelist } } option = { name = "EVTOPTA1000057006" add_character_modifier = { name = refocused duration = 180 } random_list = { 75 = {} 10 = { health = 1 } 10 = { change_martial = 1 } 4 = { add_trait = wounded hidden_tooltip = { character_event = { id = 38280 } } } 1 = { death = yes } } } } #All good things must end character_event = { id = 1000057007 desc = "EVTDESC1000057007" picture = GFX_evt_gaylovers capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { war = no has_epidemic = no is_ill = no has_lover = no is_abroad = no trait = homosexual has_character_flag = gay_lover NOT = { has_character_modifier = refocused } } mean_time_to_happen = { days = 3650 modifier = { factor = 1.25 age = 40 } modifier = { factor = 2 trait = content } } option = { name = "EVTOPTA1000057007" clr_character_flag = gay_lover add_character_modifier = { name = heartbroken duration = 120 } } } #Homosexual and Lonely character_event = { id = 1000057008 desc = "EVTDESC1000057008" picture = GFX_evt_gaylovers2 capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { war = no has_epidemic = no is_ill = no has_lover = no is_abroad = no trait = homosexual NOT = { has_character_flag = gay_lover } NOT = { has_character_flag = gay_loverbard } age = 16 NOT = { age = 50 } } mean_time_to_happen = { days = 3650 modifier = { factor = 2.5 trait = chaste } modifier = { factor = 0.5 trait = lustful } modifier = { factor = 1.5 trait = shy } modifier = { factor = 1.5 is_married = yes } modifier = { factor = 1.25 has_character_flag = gay_avoid } modifier = { factor = 0.8 is_father = yes } } option = { name = "EVTOPTA1000057001" #Give it a shot piety = -5 random_list = { 75 = { character_event = { id = 1000057009 #Success tooltip = "EVTTOOLTIP1000057002" } } 25 = { character_event = { id = 1000057003 #Failure tooltip = "EVTTOOLTIP1000057003" } } } } option = { name = "EVTOPTB1000057001" #Too risky set_character_flag = gay_avoid random = { chance = 25 add_trait = chaste hidden_tooltip = { character_event = { id = 38274 #Notify Chaste } } } } } #Advances welcomed character_event = { id = 1000057009 desc = "EVTDESC1000057002" picture = GFX_evt_gaylovers2 is_triggered_only = yes option = { name = "EVTOPTA1000057002" set_character_flag = gay_loverbard if = { limit = { trait = stressed } remove_trait = stressed } add_character_modifier = { name = refocused duration = 180 } } } #All good things must end character_event = { id = 1000057010 desc = "EVTDESC1000057007" picture = GFX_evt_gaylovers2 capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { war = no has_epidemic = no is_ill = no has_lover = no is_abroad = no trait = homosexual has_character_flag = gay_loverbard NOT = { has_character_modifier = refocused } } mean_time_to_happen = { days = 3650 modifier = { factor = 1.25 age = 40 } modifier = { factor = 2 trait = content } } option = { name = "EVTOPTA1000057007" clr_character_flag = gay_loverbard add_character_modifier = { name = heartbroken duration = 120 } } } #Private song character_event = { id = 1000057011 desc = "EVTDESC1000057011" picture = GFX_evt_gaylovers2 capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { war = no has_epidemic = no is_ill = no has_lover = no is_abroad = no trait = homosexual has_character_flag = gay_loverbard age = 16 NOT = { age = 50 } NOT = { trait = wounded } NOT = { trait = maimed } NOT = { has_character_modifier = refocused } } mean_time_to_happen = { days = 730 modifier = { factor = 1.5 age = 40 } modifier = { factor = 0.5 martial = 10 } modifier = { factor = 2.5 martial = 15 } modifier = { factor = 0.75 trait = poet } } option = { name = "EVTOPTA1000057011" add_character_modifier = { name = refocused duration = 180 } random_list = { 85 = {} 5 = { change_diplomacy = 1 } 10 = { change_intrigue = 1 } } } } #Armory Series -12-20 #Grown up swords character_event = { id = 1000057012 desc = "EVTDESC1000057012" picture = GFX_evt_armory is_triggered_only = yes min_age = 16 only_playable = yes prisoner = no only_men = yes trigger = { any_child = { is_married = no is_female = no age = 11 NOT = { age = 16 } NOT = { trait = craven } NOT = { trait = brave } } } immediate = { random_child = { limit = { is_married = no is_female = no age = 11 NOT = { age = 16 } NOT = { trait = craven } NOT = { trait = brave } } set_character_flag = grown_up_sword } } option = { name = "EVTOPTA1000057012" #Wood it is random_child = { limit = { has_character_flag = grown_up_sword } character_event = { id = 1000057013 #Wooden swords } clr_character_flag = grown_up_sword } } option = { name = "EVTOPTB1000057012" #Steel it is random_child = { limit = { has_character_flag = grown_up_sword } character_event = { id = 1000057014 #Steel swords } clr_character_flag = grown_up_sword } } } #Wooden swords character_event = { id = 1000057013 desc = "EVTDESC1000057013" picture = GFX_evt_armory is_triggered_only = yes option = { name = "EVTOPTA1000057013" opinion = { modifier = opinion_relieved who = ROOT years = 1 } random = { chance = 5 add_trait = craven hidden_tooltip = { character_event = { id = 38257 } } } } option = { name = "EVTOPTB1000057013" opinion = { modifier = opinion_irritated who = ROOT years = 1 } random = { chance = 5 add_trait = brave hidden_tooltip = { character_event = { id = 38270 } } } } option = { name = "EVTOPTC1000057013" opinion = { modifier = opinion_irritated who = ROOT years = 1 } random_list = { 75 = { add_trait = brave hidden_tooltip = { character_event = { id = 38270 } } } 10 = { change_martial = 1 } 14 = { add_trait = wounded hidden_tooltip = { character_event = { id = 38280 } } } 1 = { death = yes } } } } #Steel swords character_event = { id = 1000057014 desc = "EVTDESC1000057014" picture = GFX_evt_armory is_triggered_only = yes option = { name = "EVTOPTA1000057014" opinion = { modifier = talent_recognized who = ROOT years = 1 } random = { chance = 5 add_trait = brave hidden_tooltip = { character_event = { id = 38270 } } } } option = { name = "EVTOPTB1000057014" FROM = { opinion = { modifier = opinion_disgusted who = ROOT years = 1 } } random = { chance = 75 add_trait = craven hidden_tooltip = { character_event = { id = 38257 } } } } option = { name = "EVTOPTC1000057014" random_list = { 70 = { } 24 = { add_trait = wounded hidden_tooltip = { character_event = { id = 38280 } } } 5 = { death = yes } } } } #Steward and the Armory: Ruler character_event = { id = 1000057015 desc = "EVTDESC1000057015" picture = GFX_evt_armory only_rulers = yes capable_only = yes is_triggered_only = yes trigger = { job_treasurer = { OR = { stewardship = 15 trait = diligent } } any_demesne_province = { is_capital = yes NOT = { has_province_modifier = diligent_liege_size } } } mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA1000057015" #Adapt his ideas scaled_wealth = -0.1 random_demesne_province = { limit = { is_capital = yes } add_province_modifier = { name = diligent_liege_size duration = 1825 } } } option = { name = "EVTOPTB1000057015" job_treasurer = { opinion = { modifier = opinion_dislike who = ROOT years = 1 } } } } #Family Heirloom - Start character_event = { id = 1000057016 desc = "EVTDESC1000057016" picture = GFX_evt_armory only_rulers = yes capable_only = yes prisoner = no is_triggered_only = yes trigger = { NOT = { has_character_flag = family_heirloom } OR = { trait = ambitious trait = envious trait = proud } war = no is_abroad = no } mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA1000057016" #Ask for help prestige = 1 set_character_flag = family_heirloom set_character_flag = seeking_heirloom } option = { name = "EVTOPTB1000057016" set_character_flag = family_heirloom } } #Family Heirloom - Found, kind of character_event = { id = 1000057017 desc = "EVTDESC1000057017" picture = GFX_evt_armory trigger = { has_character_flag = seeking_heirloom war = no is_abroad = no } mean_time_to_happen = { days = 365 } option = { name = "EVTOPTA1000057017" #Say it's real prestige = 10 scaled_wealth = -0.10 clr_character_flag = seeking_heirloom set_character_flag = fake_heirloom } option = { name = "EVTOPTB1000057017" } option = { name = "EVTOPTC1000057017" random_list = { 90 = { } 5 = { add_trait = arbitrary hidden_tooltip = { character_event = { id = 38266 } } } 5 = { add_trait = just hidden_tooltip = { character_event = { id = 38267 } } } } } } #Family Heirloom - Found, kind of character_event = { id = 1000057018 desc = "EVTDESC1000057018" picture = GFX_evt_armory trigger = { has_character_flag = fake_heirloom war = no is_abroad = no } mean_time_to_happen = { days = 1000 } option = { name = "EVTOPTA1000057018" #Say it's real clr_character_flag = fake_heirloom random_list = { 25 = { add_trait = deceitful hidden_tooltip = { character_event = { id = 38255 } } } 75 = { prestige = -20 any_dynasty_member = { limit = { NOT = { character = ROOT } } opinion = { who = ROOT modifier = disrespects_dynasty months = 120 } } } } } } #Family Heirloom - Found character_event = { id = 1000057019 desc = "EVTDESC1000057019" picture = GFX_evt_armory trigger = { has_character_flag = seeking_heirloom war = no is_abroad = no } mean_time_to_happen = { days = 730 } option = { name = "EVTOPTA1000057019" #It's real prestige = 10 scaled_wealth = -0.10 clr_character_flag = seeking_heirloom } option = { name = "EVTOPTB1000057019" prestige = 10 create_character = { random_traits = yes dynasty = random culture = ROOT female = no age = 30 } clr_character_flag = seeking_heirloom } } #Family Heirloom - Not Found character_event = { id = 1000057020 desc = "EVTDESC1000057020" picture = GFX_evt_armory trigger = { has_character_flag = seeking_heirloom war = no is_abroad = no } mean_time_to_happen = { days = 730 } option = { name = "EVTOPTA1000057020" #It's gone prestige = -1 clr_character_flag = seeking_heirloom } } #Potential courtier lover - younger character_event = { id = 1000057021 desc = "EVTDESC1000057021" picture = GFX_evt_gaycouple capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { has_epidemic = no is_ill = no has_lover = no trait = homosexual NOT = { has_character_flag = never_lover has_character_flag = gay_lover has_character_flag = gay_loverbard } age = 16 NOT = { age = 30 } any_courtier = { is_female = no trait = homosexual age = 16 NOT = { age = 30 } has_epidemic = no is_ill = no has_lover = no } } mean_time_to_happen = { days = 3000 modifier = { factor = 2.5 trait = chaste } modifier = { factor = 0.5 trait = lustful } modifier = { factor = 1.5 trait = shy } modifier = { factor = 1.5 is_married = yes } modifier = { factor = 1.25 has_character_flag = gay_avoid } modifier = { factor = 0.8 is_father = yes } } option = { name = "EVTOPTA1000057021" #Give it a shot piety = -10 random_courtier = { limit = { is_female = no trait = homosexual age = 16 NOT = { age = 30 } has_epidemic = no is_ill = no has_lover = no } character_event = { id = 1000057022 tooltip = "EVTTOOLTIP1000057023" } } } option = { name = "EVTOPTB1000057021" #No, it's a sin piety = 10 random_list = { 50 = { } 20 = { add_trait = chaste hidden_tooltip = { character_event = { id = 38274 #Notify Chaste } } } 25 = { add_trait = zealous hidden_tooltip = { character_event = { id = 38269 #Notify Zealous } } } 5 = { add_trait = celibate hidden_tooltip = { character_event = { id = 38285 #Notify Celibate } } } } } } #Potential courtier lover - older character_event = { id = 1000057022 desc = "EVTDESC1000057021" picture = GFX_evt_gaycouple capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { has_epidemic = no is_ill = no has_lover = no trait = homosexual NOT = { has_character_flag = never_lover has_character_flag = gay_lover has_character_flag = gay_loverbard } age = 31 NOT = { age = 50 } any_courtier = { is_female = no trait = homosexual age = 31 NOT = { age = 51 } has_epidemic = no is_ill = no has_lover = no } } mean_time_to_happen = { days = 3000 modifier = { factor = 2.5 trait = chaste } modifier = { factor = 0.5 trait = lustful } modifier = { factor = 1.5 trait = shy } modifier = { factor = 1.5 is_married = yes } modifier = { factor = 1.25 has_character_flag = gay_avoid } modifier = { factor = 0.8 is_father = yes } } option = { name = "EVTOPTA1000057021" #Give it a shot piety = -10 random_courtier = { limit = { is_female = no trait = homosexual age = 31 NOT = { age = 51 } has_epidemic = no is_ill = no has_lover = no } character_event = { id = 1000057022 tooltip = "EVTTOOLTIP1000057023" } } } option = { name = "EVTOPTB1000057021" #No, it's a sin piety = 10 random_list = { 50 = { } 20 = { add_trait = chaste hidden_tooltip = { character_event = { id = 38274 #Notify Chaste } } } 25 = { add_trait = zealous hidden_tooltip = { character_event = { id = 38269 #Notify Zealous } } } 5 = { add_trait = celibate hidden_tooltip = { character_event = { id = 38285 #Notify Celibate } } } } } } #Courtier accepts or scorn liege's advances character_event = { id = 1000057023 desc = "EVTDESC1000057023" picture = GFX_evt_gaycouple is_triggered_only = yes option = { name = "EVTOPTA1000057023" FROM = { character_event = { id = 1000057024 tooltip = "EVTTOOLTIP1000057024" } } } option = { name = "EVTOPTB1000057023" FROM = { character_event = { id = 1000057025 tooltip = "EVTTOOLTIP1000057025" } } } } #Liege gets courtier's answer: Accepts character_event = { id = 1000057024 desc = "EVTDESC1000057024" picture = GFX_evt_gaycouple is_triggered_only = yes option = { name = "EVTOPTA1000057024" add_lover = FROM } } #Liege gets courtier's answer: Scorns character_event = { id = 1000057025 desc = "EVTDESC1000057025" picture = GFX_evt_quarrel is_triggered_only = yes option = { name = "EVTOPTA1000057025" set_character_flag = never_lover prestige = -10 opinion = { modifier = opinion_dislike who = FROM years = 5 } } } #Favorite backlash character_event = { id = 1000057026 desc = "EVTDESC1000057026" picture = "GFX_evt_council" capable_only = yes only_men = yes only_rulers = yes prisoner = no trigger = { war = no has_lover = yes is_abroad = no trait = homosexual any_courtier = { is_councillor = yes lover = { character = prev } } } mean_time_to_happen = { days = 1825 } option = { name = "EVTOPTA1000057026" random_courtier = { limit = { is_councillor = yes lover = { character = prev } } opinion = { modifier = opinion_fired_from_council who = ROOT years = 5 } remove_title = job_treasurer remove_title = job_chancellor remove_title = job_marshal remove_title = job_spymaster remove_title = job_spiritual } } option = { name = "EVTOPTB1000057026" random_courtier = { limit = { is_councillor = yes lover = { character = prev } } opinion = { modifier = opinion_fired_from_council who = ROOT years = 5 } remove_lover = yes remove_title = job_treasurer remove_title = job_chancellor remove_title = job_marshal remove_title = job_spymaster remove_title = job_spiritual } } option = { name = "EVTOPTC1000057026" any_vassal = { limit = { OR = { piety = 25 trait = zealous is_theocracy = yes } } opinion = { modifier = opinion_angry who = ROOT years = 2 } } } } #Apothecary - Illness series 027- #Impotence character_event = { id = 1000057027 desc = "EVTDESC1000057027" picture = "GFX_evt_illness" min_age = 30 only_men = yes capable_only = yes trigger = { NOT = { has_character_modifier = impotent } NOT = { trait = syphilitic } } mean_time_to_happen = { months = 20000 modifier = { factor = 0.75 trait = stressed } modifier = { factor = 0.6 trait = depressed } modifier = { factor = 0.6 has_character_flag = once_impotent } modifier = { factor = 0.9 age = 45 } modifier = { factor = 0.9 age = 55 } modifier = { factor = 0.9 age = 65 } } option = { name = "EVTOPTA1000057027" if = { limit = { NOT = { age = 50 } } add_character_modifier = { name = impotent duration = 365 } set_character_flag = once_impotent } if = { limit = { age = 50 NOT = { age = 65 } } add_character_modifier = { name = impotent duration = 730 } set_character_flag = once_impotent } if = { limit = { age = 65 } add_character_modifier = { name = impotent duration = -1 } set_character_flag = once_impotent } } } #People laugh behind your back character_event = { id = 1000057028 desc = "EVTDESC69024" picture = GFX_evt_whispers capable_only = yes is_prisoner = no trigger = { has_character_modifier = impotent NOT = { has_character_flag = impotent_laughed } } mean_time_to_happen = { months = 60 modifier = { factor = 0.75 NOT = { num_of_children = 1 } } } option = { name = "EVTOPTA69024" prestige = -10 set_character_flag = impotent_laughed hidden_tooltip = { add_character_modifier = { name = laughing_timer duration = 365 hidden = yes } } } } #Gout character_event = { id = 1000057029 desc = "EVTDESC1000057029" picture = "GFX_evt_illness" min_age = 30 capable_only = yes trigger = { OR = { trait = drunkard trait = gluttonous } } mean_time_to_happen = { months = 20000 modifier = { factor = 0.8 trait = drunkard } modifier = { factor = 0.5 trait = gluttonous } modifier = { factor = 0.5 has_character_flag = had_gout } modifier = { factor = 0.9 age = 45 } modifier = { factor = 0.9 age = 55 } modifier = { factor = 0.9 age = 65 } modifier = { factor = 2 is_female = yes } } option = { name = "EVTOPTA1000057029" if = { limit = { NOT = { has_character_flag = had_gout } } add_character_modifier = { name = suffers_gout duration = 90 } set_character_flag = had_gout } if = { limit = { has_character_flag = had_gout } add_character_modifier = { name = suffers_gout duration = -1 } } } } #Apothecary character_event = { id = 1000057030 desc = "EVTDESC1000057030" picture = GFX_evt_apothecary only_rulers = yes capable_only = yes prisoner = no is_triggered_only = yes trigger = { war = no NOT = { trait= zealous } location = { NOT = { has_province_flag = apothecary } } } mean_time_to_happen = { days = 1 modifier = { factor = 3 trait = gardener } modifier = { factor = 3 trait = scholar } } option = { name = "EVTOPTA1000057030" scaled_wealth = 0.05 piety = -5 location = { set_province_flag = apothecary } location = { random_province_lord = { limit = { is_theocracy = yes } opinion = { modifier = opinion_disappointed who = ROOT years = 1 } } } } option = { name = "EVTOPTB1000057030" piety = 2 location = { random_province_lord = { limit = { is_theocracy = yes } opinion = { modifier = opinion_approves who = ROOT years = 1 } } } } } #Apothecary Cure character_event = { id = 1000057031 desc = "EVTDESC1000057031" picture = "GFX_evt_apothecary" trigger = { OR = { has_character_modifier = impotent has_character_modifier = suffers_gout } location = { has_province_flag = apothecary } } mean_time_to_happen = { months = 1200 } option = { name = "EVTOPTA1000057031" scaled_wealth = -0.01 random_list = { 85 = {} 14 = { if = { limit = { has_character_modifier = impotent } remove_character_modifier = impotent } if = { limit = { has_character_modifier = suffers_gout } remove_character_modifier = suffers_gout } } 1 = { death = yes } } } option = { name = "EVTOPTB1000057031" piety = 5 } } #Ius Primae Noctis character_event = { id = 180255 title = "EVTNAME180255" desc = "EVTDESC180255" picture = "GFX_evt_wench" is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA180255" piety = -75 prestige = 50 scaled_wealth = -1.0 random = { chance = 50 add_trait = cruel } random = { chance = 33 add_trait = arbitrary } random = { chance = 65 add_trait = lustful } add_character_modifier = { name = ius_primae_noctis duration = -1 } } } #Riot because of the Ius Primae Noctis character_event = { id = 180256 desc = "EVTDESC180256" picture = "GFX_evt_Peasant_mob_in_arms" trigger = { age = 16 has_character_modifier = ius_primae_noctis is_ruler = yes } mean_time_to_happen = { months = 180 modifier = { factor = 1.25 trait = kind } modifier = { factor = 0.75 trait = machiavellian } modifier = { factor = 0.25 trait = arbitrary } modifier = { factor = 0.5 trait = cruel } modifier = { factor = 1.25 trait = charitable } modifier = { factor = 1.25 trait = reformer } modifier = { factor = 0.5 trait = zealous } modifier = { factor = 2.5 trait = tolerant } } option = { name = "EVTOPTA180256" prestige = -25 piety = -15 scaled wealth = -0.25 } option = { name = "EVTOPTB180256" prestige = -75 piety = 50 add_trait = just remove_character_modifier = ius_primae_noctis } } #The Ius Primae Noctis character_event = { id = 180257 desc = "EVTDESC180257" picture = "GFX_evt_wench" trigger = { age = 16 is_female = no has_character_modifier = ius_primae_noctis is_ruler = yes FROM = { is_female = yes Not = { family = ROOT } } } option = { name = "EVTOPTA180257" ai_chance = { factor = 75 } prestige = 25 piety = -15 random = { chance = 65 add_trait = lustful } FROM = { character_event = { id = 180501 days = 1 } } FROM = { if = { limit = { is_female = yes NOT = { age = 35 } } random = { chance = 75 impregnate = Root } } } } option = { name = "EVTOPTB180257" ai_chance = { factor = 25 } prestige = -15 piety = 25 random = { chance = 35 add_trait = just } random = { chance = 25 add_trait = chaste } } } character_event = { id = 180500 desc = "EVTDESC180259" picture = "GFX_evt_wench" is_triggered_only = yes option = { name = "EVTOPTA180259" piety = 15 prestige = -100 set_character_flag = pissed_off_at_liege } } character_event = { id = 180501 desc = "EVTDESC180501" picture = "GFX_evt_wench" is_triggered_only = yes option = { name = "EVTOPTA180501" ai_chance = { factor = 75 modifier = { factor = 3.5 trait = chaste } } piety = 15 prestige = -25 random = { chance = 15 add_trait = chaste } spouse = { character_event = { id = 180500 days = 1 } } } option = { name = "EVTOPTB180501" ai_chance = { factor = 25 modifier = { factor = 3.5 trait = lustful } } prestige = 25 random = { chance = 50 add_trait = lustful } liege = { add_lover = ROOT } spouse = { character_event = { id = 180500 days = 1 } } } } #Get a Concubine/Lover character_event = { id = 150391 desc = "EVTDESC150391" picture = GFX_evt_lovers is_triggered_only = yes option = { name = "EVTOPTA150391" ai_chance = { factor = 1 } random_courtier = { limit = { trait = parvenu age = 16 NOT = { age = 19 } } add_lover = ROOT } add_trait = lustful hidden_tooltip = { character_event = 38272 } } } } character_event = { id = 150392 desc = "EVTDESC150392" picture = GFX_evt_lovers is_triggered_only = yes option = { name = "EVTOPTA150392" ai_chance = { factor = 1 } random_courtier = { limit = { trait = parvenu age = 16 NOT = { age = 19 } } add_lover = ROOT } add_trait = lustful hidden_tooltip = { character_event = 38272 } } } }